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Projectile ammunition: Difference between revisions

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Djavin novienta (talk | contribs)
m T1 Ammunition Types: pretty table
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Projectile ammunition is a complex topic because, unlike [[Turrets#Hybrid_Ammo|hybrid]] or [[Turrets#Laser_Crystals|energy]] ammunition, different kinds of projectile ammunition can have not only different optimal [[Gunnery_Guide#Range|range]] modifiers, but also different [[Gunnery_Guide#Tracking|tracking]] modifiers and completely different damage types. This page attempts to explain projectile ammunition in detail.
Projectile ammunition is a complex topic because, unlike [[Turrets#Hybrid_Ammo|hybrid]] or [[Turrets#Laser_Crystals|energy]] ammunition, different kinds of projectile ammunition can have not only different optimal [[Gunnery_Guide#Range|range]] modifiers, but also different [[Gunnery_Guide#Tracking|tracking]] modifiers and completely different damage types. This page attempts to explain projectile ammunition in detail.


== T1 Ammunition Types ==
== T1 Ammunition==
{| border="1"
{| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
! Name !! Range Mod. !! Tracking Mod. !! Damage Types !! Damage
|+ T1 Ammunition Types
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Name</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Range Mod.</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Tracking Mod.</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Damage Types</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Damage</span>
|-
|-
||EMP || -50% || 0% || EM (75%)/exp (16%)/kin || High
||EMP || -50% || 0% || EM (75%)/exp (16%)/kin || High