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→Accelerating to warp: Revised. |
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To initiate [[Warp|warp travel]], a ship must be aligned to its target and traveling at 75% of its maximum velocity or higher. The "time to warp" from a standstill can be calculated for any ship using the formulas presented here (see the [[#Example|example]] below). The time to warp can change depending on a ship's speed and alignment in relation to its destination at the time the command to initiate warp is issued. | To initiate [[Warp|warp travel]], a ship must be aligned to its target and traveling at 75% of its maximum velocity or higher. The "time to warp" from a standstill can be calculated for any ship using the formulas presented here (see the [[#Example|example]] below). The time to warp can change depending on a ship's speed and alignment in relation to its destination at the time the command to initiate warp is issued. | ||
There are two methods by which the time to warp can be greatly reduced below its normal value. The first | There are two methods by which the time to warp can be greatly reduced below its normal value. The first involves cycling a microwarpdrive once to quickly increase a ship's maximum and current velocity, then suddenly decrease its maximum velocity in the span of a few seconds. The second uses a companion ship to activate multiple [[Tackling#Stasis Webifier|stasis webifiers]] on the aligning ship, decreasing its maximum velocity while keeping its current velocity the same, allowing it to enter warp more quickly. | ||
== Mathematics and formulae == | == Mathematics and formulae == | ||