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User:Dama arishe/Wormholes 100: Difference between revisions

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Djavin novienta (talk | contribs)
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{{infobox class
<!--{{infobox class
| name=Introduction to Exploring and Exploiting Wormhole Space
| name=Introduction to Exploring and Exploiting Wormhole Space
| school=School of Warfare
| school=School of Warfare
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| practical=No
| practical=No
| overview=Basic information on wormholes.
| overview=Basic information on wormholes.
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= Class Information  =
= Class Information  =
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* Unlike gates, you can be as much as 5km away to jump.  
* Unlike gates, you can be as much as 5km away to jump.  
* When you jump through, you will spawn some distance from the wormhole. This depends on the mass of your ship and the amount of mass left on the wormhole, plus a random amount of variability. For instance a Covert Ops frigate will spawn anywhere from 7km to 10.5km, depending on the lifecycle of the hole. This means that a Covert Ops frigate will never land within decloaking range of the wormhole. A ship with much larger mass, such as a carrier or dreadnought, will land anywhere from 15km to 18km off the hole.
* When you jump through, you will spawn some distance from the wormhole. This depends on the mass of your ship and the amount of mass left on the wormhole, plus a random amount of variability. For instance a Covert Ops frigate will spawn anywhere from 7km to 10.5km, depending on the lifecycle of the hole. This means that a Covert Ops frigate will never land within decloaking range of the wormhole. A ship with much larger mass, such as a carrier or dreadnought, will land anywhere from 15km to 18km off the hole.
* Each wormhole can only be jumped once every five minutes in each direction due to a game mechanic called polarization. Thus, if you were to jump X702 to K162, then 1 minute later jump back through the K162 to X702, then you would have to wait four ''more'' minutes prior to make another jump from X702 to K162. This is a very important thing to keep in mind, especially if you need to quickly leave a wormhole.
* Each jump from system to system will generate a 5 minute timer preventing you from doing the same jump in the same direction for the duration of the timer.
** If I jump from System A to System B, and then immediately jump back from System B to System A, I won't be able to jump A to B again until the polarization timer runs out.
** If I jump from System X to System Y, wait 1 minute, then jump back, I have to wait out a 5 minute timer before jumping X to T again, and an addition 1 minute before jumping D to C again. Polarization times happen both ways!
** This is a very important thing to keep in mind, especially if you need to quickly leave a wormhole.


== What is w-space?  ==
== What is w-space?  ==


W-space, is the collection of 2500 star systems reachable only through wormholes. Though they are technically arranged in regions and constellations, in practice this means nothing as connections are constantly changing. This space is all described as "unknown", as it does not appear on any map. The true security level is always -1.0 (however the EVE client tells you its 0.0). In addition, its sovereignty is "unclaimable", meaning that players are unable to claim space, build stations, upgrade, or any other benefits of typical 0.0 space.  
W-space, is the collection of 2500 star systems reachable only through wormholes. Though they are technically arranged in regions and constellations, in practice this means nothing as connections are constantly changing. This space is all described as "unknown", as it does not appear on any map. The true security level is always -1.0. In addition, its sovereignty is "unclaimable", meaning that players are unable to claim space, build stations, upgrade, or any other benefits of typical 0.0 space.  


==== General system layout  ====
==== General system layout  ====
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==== Cosmic effects  ====
==== Cosmic effects  ====


Some wormholes have special effects such as reducing shield boosting, or decreasing velocity. There are many environments, each with multiple effects. The environments are: Black Hole, Cataclysmic Variable, Magnetar, Pulsar, Red Giant, and Wolf-Rayet. Each environment pairs with the class of wormhole to determine the effects. See more here [http://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Environments]. Note that these effects do not have any impact on POSes or NPCs.
Some wormholes have special effects such as increasing small weapons damage or increasing shield capacity. There are many environments, each with multiple effects. These effects are stronger the higher class of wormhole space.
 
The environments are: Black Hole, Cataclysmic Variable, Magnetar, Pulsar, Red Giant, and Wolf-Rayet. Each environment pairs with the class of wormhole to determine the effects. See more here [http://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Environments]. Note that these effects do not have any impact on POSes or NPCs.


==== Static holes  ====
==== Static holes  ====
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*For auditory learners and commuters: [http://www.lostineve.net/2011/02/09/lost-in-eve-%E2%80%93-season-3-%E2%80%93-episode-7/ Lost in Eve podcast – Season 3 – Episode 7] answering a half hour [http://www.lostineve.net/forum/viewtopic.php?f=18&t=323 long list of wormhole beginner questions] in the segment starting at 1:24:00 (hours:minutes:seconds)
*For auditory learners and commuters: [http://www.lostineve.net/2011/02/09/lost-in-eve-%E2%80%93-season-3-%E2%80%93-episode-7/ Lost in Eve podcast – Season 3 – Episode 7] answering a half hour [http://www.lostineve.net/forum/viewtopic.php?f=18&t=323 long list of wormhole beginner questions] in the segment starting at 1:24:00 (hours:minutes:seconds)
*[http://www.youtube.com/watch?v=hXiqpglBw_s http://www.youtube.com/watch?v=hXiqpglBw_s] "Introduction to Wormholes" video on youtube, by Seamus Donohue
*[http://www.youtube.com/watch?v=hXiqpglBw_s http://www.youtube.com/watch?v=hXiqpglBw_s] "Introduction to Wormholes" video on youtube, by Seamus Donohue
[[Category:Syllabi]] [[Category:Tier_3_Classes]] [[Category:Classes]] [[Category:Work_in_progress]] [[Category:Wormholes]] [[Category:Exploration]]