Difference between revisions of "Skills:Gunnery"
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m (Prerequisite skills are now internal links. Page probably needs proofreading.) |
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− | |pre=Weapon Upgrades V, Gunnery II | + | |pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V, [[Skills:Gunnery#Gunnery|Gunnery]] II |
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. | |notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. | ||
}} | }} | ||
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|mult=7x | |mult=7x | ||
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− | |pre=Gunnery V, Large Energy Turret V | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=7x | |mult=7x | ||
|price= | |price= | ||
− | |pre=Gunnery V, Large Hybrid Turret V | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=7x | |mult=7x | ||
|price= | |price= | ||
− | |pre=Gunnery V, Large Projectile Turret V | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
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− | |pre=Gunnery II | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] II |
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br> | |notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br> | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|price= | |price= | ||
− | |pre=Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V |
|notes=Enables the use of T2 Large Artillery weapons. | |notes=Enables the use of T2 Large Artillery weapons. | ||
}} | }} | ||
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|price= | |price= | ||
− | |pre=Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V |
|notes=Enables the use of T2 Large Autocannon weapons. | |notes=Enables the use of T2 Large Autocannon weapons. | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|price= | |price= | ||
− | |pre=Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V |
|notes=Enables the use of T2 Large Beam Laser weapons. | |notes=Enables the use of T2 Large Beam Laser weapons. | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|price= | |price= | ||
− | |pre=Motion Prediction V, Medium Blaster Specialization, Large | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V |
|notes=Enables the use of T2 Large Blaster weapons. | |notes=Enables the use of T2 Large Blaster weapons. | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|price= | |price= | ||
− | |pre=Gunnery V, Medium Energy Turret III | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III |
|notes=T1 battleship-sized beam and pulse lasers.<br> | |notes=T1 battleship-sized beam and pulse lasers.<br> | ||
}} | }} | ||
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|price= | |price= | ||
− | |pre=Gunnery V, Medium Hybrid Turret III | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III |
|notes=T1 battleship-sized blasters and railguns.<br> | |notes=T1 battleship-sized blasters and railguns.<br> | ||
}} | }} | ||
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− | |pre=Gunnery V, Medium Projectile Turret III | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III |
|notes=T1 battleship-sized autocannon and artillery.<br> | |notes=T1 battleship-sized autocannon and artillery.<br> | ||
}} | }} | ||
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− | |pre=Motion Prediction V, Medium Pulse Laser Specialization IV, Large Energy Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V |
|notes=Enables the use of T2 Large Pulse Laser weapons. | |notes=Enables the use of T2 Large Pulse Laser weapons. | ||
}} | }} | ||
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− | |pre=Sharpshooter V, Medium Railgun Specialization IV, Large Hybrid Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V |
|notes=Enables the use of T2 Large Railgun weapons. | |notes=Enables the use of T2 Large Railgun weapons. | ||
}} | }} | ||
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− | |pre=Sharpshooter IV, Small Artillery Specialization IV, Medium Projectile Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V |
|notes=Enables the use of T2 Medium Artillery weapons. | |notes=Enables the use of T2 Medium Artillery weapons. | ||
}} | }} | ||
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− | |pre=Motion Prediction IV, Small Autocannon Specialization IV, Medium Projectile Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V |
|notes=Enables the use of T2 Medium Autocannon weapons. | |notes=Enables the use of T2 Medium Autocannon weapons. | ||
}} | }} | ||
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− | |pre=Sharpshooter IV, Small Beam Laser Specialization IV, Medium Energy Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V |
|notes=Enables the use of T2 Medium Beam Laser weapons. | |notes=Enables the use of T2 Medium Beam Laser weapons. | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|price= | |price= | ||
− | |pre=Motion Prediction IV, Small Blaster Specialization IV, Medium Hybrid Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V |
|notes=Enables the use of T2 Medium Blaster weapons. | |notes=Enables the use of T2 Medium Blaster weapons. | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Gunnery III, Small Energy Turret III | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III |
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br> | |notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Gunnery III, Small Hybrid Turret III | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III |
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br> | |notes=T1 blasters and railguns for cruisers and battlecruisers.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Gunnery III, Small Projectile Turret III | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III |
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br> | |notes=T1 autocannon and artillery for cruisers and battlecruisers.<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|price= | |price= | ||
− | |pre=Motion Prediction IV, Small Pulse Laser Specialization IV, Medium Energy Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V |
|notes=Enables the use of T2 Medium Pulse Laser weapons. | |notes=Enables the use of T2 Medium Pulse Laser weapons. | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|price= | |price= | ||
− | |pre=Sharpshooter IV, Small Railgun Specialization IV, Medium Hybrid Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V |
|notes=Enables the use of T2 Medium Railgun weapons. | |notes=Enables the use of T2 Medium Railgun weapons. | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
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− | |pre=Gunnery II | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] II |
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br> | |notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br> | ||
}} | }} | ||
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− | |pre=Gunnery II | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] II |
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br> | |notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br> | ||
}} | }} | ||
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− | |pre=Gunnery II | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] II |
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br> | |notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
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− | |pre=Sharpshooter III, Small Projectile Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V |
|notes=Enables the use of T2 Small Artillery weapons. | |notes=Enables the use of T2 Small Artillery weapons. | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Motion Prediction III, Small Projectile Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V |
|notes=Enables the use of T2 Small Autocannon weapons. | |notes=Enables the use of T2 Small Autocannon weapons. | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Sharpshooter III, Small Energy Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V |
|notes=Enables the use of T2 Small Beam Laser weapons. | |notes=Enables the use of T2 Small Beam Laser weapons. | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Motion Prediction III, Small Hybrid Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V |
|notes=Enables the use of T2 Small Blaster weapons. | |notes=Enables the use of T2 Small Blaster weapons. | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price= | |price= | ||
− | |pre=Gunnery I | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] I |
|notes=T1 pulse and beam lasers for frigates and destroyers.<br> | |notes=T1 pulse and beam lasers for frigates and destroyers.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price= | |price= | ||
− | |pre=Gunnery I | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] I |
|notes=T1 blasters and railguns for frigates and destroyers.<br> | |notes=T1 blasters and railguns for frigates and destroyers.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price= | |price= | ||
− | |pre=Gunnery I | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] I |
|notes=T1 autocannon and artillery for frigates and destroyers.<br> | |notes=T1 autocannon and artillery for frigates and destroyers.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Motion Prediction III, Small Energy Turret V | + | |pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V |
|notes=Enables the use of T2 Small Pulse Laser weapons. | |notes=Enables the use of T2 Small Pulse Laser weapons. | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price= | |price= | ||
− | |pre=Sharpshooter III, Small Hybrid Turret V | + | |pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V |
|notes=Enables the use of T2 Small Railgun weapons. | |notes=Enables the use of T2 Small Railgun weapons. | ||
}} | }} | ||
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|mult=4x | |mult=4x | ||
|price= | |price= | ||
− | |pre=Gunnery IV | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV |
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br> | |notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br> | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|price= | |price= | ||
− | |pre=Advanced Weapon Upgrades V | + | |pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V |
|notes=Only of interest to dreadnaught pilots.<br> | |notes=Only of interest to dreadnaught pilots.<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|price= | |price= | ||
− | |pre=Gunnery IV | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV |
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br> | |notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price= | |price= | ||
− | |pre=Gunnery II | + | |pre=[[Skills:Gunnery#Gunnery|Gunnery]] II |
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades. | |notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades. | ||
}} | }} |
Revision as of 15:35, 12 July 2010
Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Attributes: | |
Multiplier: | 6x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Weapon Upgrades V, Gunnery II |
Notes: | Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. |
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Energy Turret V |
Notes: |
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Hybrid Turret V |
Notes: |
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Large Projectile Turret V |
Notes: |
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. |
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: | The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. |
Large Artillery Specialization
Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V |
Notes: | Enables the use of T2 Large Artillery weapons. |
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V |
Notes: | Enables the use of T2 Large Autocannon weapons. |
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V |
Notes: | Enables the use of T2 Large Beam Laser weapons. |
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Blaster Specialization IV, Large Hybrid Turret V |
Notes: | Enables the use of T2 Large Blaster weapons. |
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Energy Turret III |
Notes: | T1 battleship-sized beam and pulse lasers. |
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Hybrid Turret III |
Notes: | T1 battleship-sized blasters and railguns. |
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V, Medium Projectile Turret III |
Notes: | T1 battleship-sized autocannon and artillery. |
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V, Medium Pulse Laser Specialization IV, Large Energy Turret V |
Notes: | Enables the use of T2 Large Pulse Laser weapons. |
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V, Medium Railgun Specialization IV, Large Hybrid Turret V |
Notes: | Enables the use of T2 Large Railgun weapons. |
Medium Artillery Specialization
Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV, Small Artillery Specialization IV, Medium Projectile Turret V |
Notes: | Enables the use of T2 Medium Artillery weapons. |
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV, Small Autocannon Specialization IV, Medium Projectile Turret V |
Notes: | Enables the use of T2 Medium Autocannon weapons. |
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV, Small Beam Laser Specialization IV, Medium Energy Turret V |
Notes: | Enables the use of T2 Medium Beam Laser weapons. |
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV, Small Blaster Specialization IV, Medium Hybrid Turret V |
Notes: | Enables the use of T2 Medium Blaster weapons. |
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III, Small Energy Turret III |
Notes: | T1 beam and pulse lasers for cruisers and battlecruisers. |
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III, Small Hybrid Turret III |
Notes: | T1 blasters and railguns for cruisers and battlecruisers. |
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III, Small Projectile Turret III |
Notes: | T1 autocannon and artillery for cruisers and battlecruisers. |
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV, Small Pulse Laser Specialization IV, Medium Energy Turret V |
Notes: | Enables the use of T2 Medium Pulse Laser weapons. |
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV, Small Railgun Specialization IV, Medium Hybrid Turret V |
Notes: | Enables the use of T2 Medium Railgun weapons. |
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). |
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans. |
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). |
Small Artillery Specialization
Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III, Small Projectile Turret V |
Notes: | Enables the use of T2 Small Artillery weapons. |
Small Autocannon Specialization
Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III, Small Projectile Turret V |
Notes: | Enables the use of T2 Small Autocannon weapons. |
Small Beam Laser Specialization
Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III, Small Energy Turret V |
Notes: | Enables the use of T2 Small Beam Laser weapons. |
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III, Small Hybrid Turret V |
Notes: | Enables the use of T2 Small Blaster weapons. |
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
Notes: | T1 pulse and beam lasers for frigates and destroyers. |
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
Notes: | T1 blasters and railguns for frigates and destroyers. |
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
Notes: | T1 autocannon and artillery for frigates and destroyers. |
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III, Small Energy Turret V |
Notes: | Enables the use of T2 Small Pulse Laser weapons. |
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III, Small Hybrid Turret V |
Notes: | Enables the use of T2 Small Railgun weapons. |
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Attributes: | |
Multiplier: | 4x |
Price: | 1.5M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery IV |
Notes: | The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. |
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Weapon Upgrades V |
Notes: | Only of interest to dreadnaught pilots. |
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Attributes: | |
Multiplier: | 5x |
Price: | 250k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery IV |
Notes: | More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff. |
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Attributes: | |
Multiplier: | 2x |
Price: | 80k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery II |
Notes: | Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades. |