Skills:Gunnery

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Contents

Overview

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

Perception and willpower will help you to master your guns.

The following are the skills in the Gunnery section (in alphabetical order):

Skill Purpose
Capital Artillery Specialization Allows use of Tech 2 Capital Artillery.
Capital Autocannon Specialization Allows use of Tech 2 Capital Autocannons.
Capital Beam Laser Specialization Allows use of Tech 2 Capital Beam Lasers.
Capital Blaster Specialization Allows use of Tech 2 Capital Blasters
Capital Energy Turret Allows use of Capital Energy Turrets.
Capital Hybrid Turret Allows use of Capital Hybrid Turrets.
Capital Projectile Turret Allows use of Capital Projectile Turrets.
Capital Pulse Laser Specialization Allows use of Tech 2 Capital Pulse Lasers
Capital Railgun Specialization Allows use of Tech 2 Capital Railguns.
Controlled Bursts Reduced cap use of turrets.
Doomsday Operation Allows use of Doomsday weapons.
Doomsday Rapid Firing Decreases Doomsday weapon duration.
Gunnery Base skill for turrets. Bonus to turret rate of fire.
Large Artillery Specialization Allows use of Tech 2 Large Artillery.
Large Autocannon Specialization Allows use of Tech 2 Large Autocannons.
Large Beam Laser Specialization Allows use of Tech 2 Large Beam Lasers.
Large Blaster Specialization Allows use of Tech 2 Large Blasters.
Large Energy Turret Allows use of Large Energy Turrets.
Large Hybrid Turret Allows use of Large Hybrid Turrets.
Large Projectile Turret Allows use of Large Projectile Turrets.
Large Pulse Laser Specialization Allows use of Tech 2 Large Pulse Lasers.
Large Railgun Specialization Allows use of Tech 2 Large Railguns.
Medium Artillery Specialization Allows use of Tech 2 Medium Artillery.
Medium Autocannon Specialization Allows use of Tech 2 Medium Autocannons.
Medium Beam Laser Specialization Allows use of Tech 2 Medium Beam Lasers.
Medium Blaster Specialization Allows use of Tech 2 Medium Blasters.
Medium Energy Turret Allows use of Medium Energy Turrets.
Medium Hybrid Turret Allows use of Medium Hybrid Turrets.
Medium Projectile Turret Allows use of Medium Projectile Turrets.
Medium Pulse Laser Specialization Allows use of Tech 2 Medium Pulse Lasers.
Medium Railgun Specialization Allows use of Tech 2 Medium Railguns.
Motion Prediction Bonus to turret tracking.
Rapid Firing Bonus to turret rate of fire.
Sharpshooter Bonus to turret optimal range.
Small Artillery Specialization Allows use of Tech 2 Small Artillery.
Small Autocannon Specialization Allows use of Tech 2 Small Autocannons.
Small Beam Laser Specialization Allows use of Tech 2 Small Beam Lasers.
Small Blaster Specialization Allows use of Tech 2 Small Blasters.
Small Energy Turret Allows use of Small Energy Turrets.
Small Hybrid Turret Allows use of Small Hybrid Turrets.
Small Projectile Turret Allows use of Small Projectile Turrets.
Small Pulse Laser Specialization Allows use of Tech 2 Small Pulse Lasers.
Small Railgun Specialization Allows use of Tech 2 Small Railguns.
Surgical Strike Bonus to turret damage.
Tactical Weapon Reconfiguration Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates.
Trajectory Analysis Bonus to turret falloff range.

Support Skills

Skill.png Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Skill.png Prerequisites: none
Skill.png I required for: Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; Skill.png Small Hybrid Turret; Skill.png Small Projectile Turret; Skill.png Small Energy Turret
Skill.png II required for: 125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; Skill.png Rapid Firing; Skill.png Sharpshooter; Skill.png Motion Prediction; Skill.png Controlled Bursts; Skill.png Weapon Upgrades
Skill.png III required for: Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; Skill.png Caldari Offensive Systems; Skill.png Medium Hybrid Turret; Skill.png Medium Projectile Turret; Medium Energy Turret
Skill.png IV required for: Skill.png Surgical Strike; Skill.png Trajectory Analysis
Skill.png V required for: Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; Skill.png Amarr Offensive Systems; Skill.png Gallente Offensive Systems; Skill.png Minmatar Offensive Systems; Skill.png Large Hybrid Turret; Skill.png Large Projectile Turret; Skill.png Large Energy Turret; Skill.png Capital Hybrid Turret; Skill.png Capital Projectile Turret; Skill.png Capital Energy Turret;
Notes.png Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



Skill.png Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 70k ISK
Skill.png Prerequisites: Gunnery II
Notes.png Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



Skill.png Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Skill.png Prerequisites: Gunnery II
Skill.png III required for: Skill.png Small Autocannon Specialization; Skill.png Small Blaster Specialization; Skill.png Small Pulse Laser Specialization
Skill.png IV required for: Skill.png Medium Autocannon Specialization; Skill.png Medium Blaster Specialization; Skill.png Medium Pulse Laser Specialization
Skill.png V required for: Skill.png Large Autocannon Specialization; Skill.png Large Blaster Specialization; Skill.png Large Pulse Laser Specialization; Skill.png Capital Autocannon Specialization; Skill.png Capital Blaster Specialization; Skill.png Capital Pulse Laser Specialization
Notes.png Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



Skill.png Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 40k ISK
Skill.png Prerequisites: Gunnery II
Notes.png Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.



Skill.png Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 80k ISK
Skill.png Prerequisites: Gunnery II
Skill.png III required for: Skill.png Small Railgun Specialization; Skill.png Small Beam Laser Specialization; Skill.png Small Artillery Specialization
Skill.png IV required for: Skill.png Medium Railgun Specialization; Skill.png Medium Beam Laser Specialization; Skill.png Medium Artillery Specialization
Skill.png V required for: Skill.png Large Railgun Specialization; Skill.png Large Beam Laser Specialization; Skill.png Large Artillery Specialization; Skill.png Capital Railgun Specialization; Skill.png Capital Beam Laser Specialization; Skill.png Capital Artillery Specialization
Notes.png Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).



Skill.png Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Gunnery IV
Notes.png Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.



Skill.png Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Gunnery IV
Skill.png I required for: Tech 1 and Faction Tracking Computers
Skill.png IV required for: Tracking Computer II
Notes.png Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.


Energy Turrets

Skill.png Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Skill.png Prerequisites: Gunnery I
Skill.png I required for: Tech 1 and Faction Small Energy Turrets
Skill.png III required for: Skill.png Medium Energy Turret
Skill.png V required for: Tech 2 Small Energy Turrets; Skill.png Small Beam Laser Specialization; Skill.png Small Pulse Laser Specialization
Notes.png Notes: T1 pulse and beam lasers for frigates and destroyers.



Skill.png Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Sharpshooter III; Small Energy Turret V
Skill.png I required for: Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S
Notes.png Notes: Enables the use of T2 Small Beam Laser weapons.



Skill.png Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Motion Prediction III; Small Energy Turret V
Skill.png I required for: Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S
Notes.png Notes: Enables the use of T2 Small Pulse Laser weapons.



Skill.png Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Gunnery III; Small Energy Turret III
Skill.png I required for: T1 and Faction Medium Energy Turrets
Skill.png III required for: Skill.png Large Energy Turret
Skill.png V required for: Tech 2 Medium Energy Turrets; Skill.png Medium Beam Laser Specialization; Skill.png Medium Pulse Laser Specialization
Notes.png Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



Skill.png Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Sharpshooter IV; Medium Energy Turret V
Skill.png I required for: Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M
Notes.png Notes: Enables the use of T2 Medium Beam Laser weapons.



Skill.png Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Motion Prediction IV; Medium Energy Turret V
Skill.png I required for: Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M
Notes.png Notes: Enables the use of T2 Medium Pulse Laser weapons.



Skill.png Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 2M ISK
Skill.png Prerequisites: Gunnery V; Medium Energy Turret III
Skill.png I required for: Tech 1 and Faction Large Energy Turrets
Skill.png V required for: Tech 2 Large Energy Turrets; Skill.png Capital Energy Turret; Skill.png Large Beam Laser Specialization; Skill.png Large Pulse Laser Specialization
Notes.png Notes: T1 battleship-sized beam and pulse lasers.



Skill.png Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Sharpshooter V; Large Energy Turret V
Skill.png I required for: Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L
Notes.png Notes: Enables the use of T2 Large Beam Laser weapons.



Skill.png Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Motion Prediction V; Large Energy Turret V
Skill.png I required for: Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L
Notes.png Notes: Enables the use of T2 Large Pulse Laser weapons.



Skill.png Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Skill.png Prerequisites: Gunnery V; Large Energy Turret V
Skill.png I required for: Tech 1 and Faction Capital Energy Turrets
Skill.png V required for: Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; Skill.png Capital Beam Laser Specialization; Skill.png Capital Pulse Laser Specialization
Notes.png Notes:



Skill.png Capital Beam Laser Specialization

Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Sharpshooter V; Capital Energy Turret V
Skill.png I required for: Dual Giga Beam Laser II; Aurora XL; Gleam XL
Notes.png Notes:



Skill.png Capital Pulse Laser Specialization

Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Motion Prediction V; Capital Energy Turret V
Skill.png I required for: Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL
Notes.png Notes:


Hybrid Turrets

Skill.png Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Skill.png Prerequisites: Gunnery I
Skill.png I required for: Tech 1 and Faction Small Hybrid Turrets
Skill.png III required for: Skill.png Medium Hybrid Turret
Skill.png V required for: Tech 2 Small Hybrid Turrets; Skill.png Small Railgun Specialization; Skill.png Small Blaster Specialization
Notes.png Notes: T1 blasters and railguns for frigates and destroyers.



Skill.png Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Motion Prediction III; Small Hybrid Turret V
Skill.png I required for: Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S
Notes.png Notes: Enables the use of T2 Small Blaster weapons.



Skill.png Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Sharpshooter III; Small Hybrid Turret V
Skill.png I required for: 150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S
Notes.png Notes: Enables the use of T2 Small Railgun weapons.



Skill.png Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Gunnery III; Small Hybrid Turret III
Skill.png I required for: Tech 1 and Faction Medium Hybrid Turrets
Skill.png III required for: Skill.png Large Hybrid Turret
Skill.png V required for: Tech 2 Medium Hybrid Turrets; Skill.png Medium Railgun Specialization; Skill.png Medium Blaster Specialization
Notes.png Notes: T1 blasters and railguns for cruisers and battlecruisers.



Skill.png Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Motion Prediction IV; Medium Hybrid Turret V
Skill.png I required for: Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M
Notes.png Notes: Enables the use of T2 Medium Blaster weapons.



Skill.png Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Sharpshooter IV; Medium Hybrid Turret V
Skill.png I required for: 250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M
Notes.png Notes: Enables the use of T2 Medium Railgun weapons.



Skill.png Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 2M ISK
Skill.png Prerequisites: Gunnery V; Medium Hybrid Turret III
Skill.png I required for: Tech 1 and Faction Large Hybrid Turrets
Skill.png V required for: Tech 2 Large Hybrid Turrets; Skill.png Capital Hybrid Turret; Skill.png Large Railgun Specialization; Skill.png Large Blaster Specialization
Notes.png Notes: T1 battleship-sized blasters and railguns.



Skill.png Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Motion Prediction V; Large Hybrid Turret V
Skill.png I required for: Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L
Notes.png Notes: Enables the use of T2 Large Blaster weapons.



Skill.png Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Sharpshooter V; Large Hybrid Turret V
Skill.png I required for: 425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L
Notes.png Notes: Enables the use of T2 Large Railgun weapons.



Skill.png Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Skill.png Prerequisites: Gunnery V; Large Hybrid Turret V
Skill.png I required for: Tech 1 and Faction Capital Hybrid Turrets
Skill.png V required for: Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; Skill.png Capital Blaster Specialization; Skill.png Capital Railgun Specialization
Notes.png Notes:



Skill.png Capital Blaster Specialization

Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Motion Prediction V; Capital Hybrid Turret V
Skill.png I required for: Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL
Notes.png Notes:



Skill.png Capital Railgun Specialization

Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Sharpshooter V; Capital Hybrid Turret V
Skill.png I required for: Dual 1000mm Railgun II; Javelin XL; Spike XL
Notes.png Notes:


Projectile Turrets

Skill.png Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Skill.png Prerequisites: Gunnery I
Skill.png I required for: Tech 1 and Faction Small Projectile Turrets
Skill.png III required for: Skill.png Medium Projectile Turret
Skill.png V required for: Tech 2 Small Projectile Turrets; Skill.png Small Autocannon Specialization; Skill.png Small Artillery Specialization
Notes.png Notes: T1 autocannon and artillery for frigates and destroyers.



Skill.png Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Sharpshooter III; Small Projectile Turret V
Skill.png I required for: 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S
Notes.png Notes: Enables the use of T2 Small Artillery weapons.



Skill.png Small Autocannon Specialization

Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Skill.png Motion Prediction; Small Projectile Turret V
Skill.png I required for: 125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S
Notes.png Notes: Enables the use of T2 Small Autocannon weapons.



Skill.png Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Gunnery III; Small Projectile Turret III
Skill.png I required for: Tech 1 and Faction Medium Projectile Turrets
Skill.png III required for: Skill.png Large Projectile Turret
Skill.png V required for: Tech 2 Medium Projectile Turrets; Skill.png Medium Artillery Specialization; Skill.png Medium Autocannon Specialization
Notes.png Notes: T1 autocannon and artillery for cruisers and battlecruisers.



Skill.png Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Sharpshooter IV; Medium Projectile Turret V
Skill.png I required for: 650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M
Notes.png Notes: Enables the use of T2 Medium Artillery weapons.



Skill.png Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Motion Prediction IV; Medium Projectile Turret V
Skill.png I required for: 220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M
Notes.png Notes: Enables the use of T2 Medium Autocannon weapons.



Skill.png Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 2M ISK
Skill.png Prerequisites: Gunnery V; Medium Projectile Turret III
Skill.png I required for: Tech 1 and Faction Large Projectile Turrets
Skill.png V required for: Tech 2 Large Projectile Turrets; Skill.png Capital Projectile Turret; Skill.png Large Artillery Specialization; Skill.png Large Autocannon Specialization
Notes.png Notes: T1 battleship-sized autocannon and artillery.



Skill.png Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Sharpshooter V; Large Projectile Turret V
Skill.png I required for: 1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L
Notes.png Notes: Enables the use of T2 Large Artillery weapons.



Skill.png Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Motion Prediction V; Large Projectile Turret V
Skill.png I required for: 800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L
Notes.png Notes: Enables the use of T2 Large Autocannon weapons.



Skill.png Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Skill.png Prerequisites: Gunnery V; Large Projectile Turret V
Skill.png I required for: Tech 1 and Faction Capital Projectile Turrets
Skill.png V required for: Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; Skill.png Capital Artillery Specialization; Skill.png Capital Autocannon Specialization
Notes.png Notes:



Skill.png Capital Artillery Specialization

Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Sharpshooter V; Capital Projectile Turret V
Skill.png I required for: Quad 3500mm Siege Artillery II; Tremor XL; Quake XL
Notes.png Notes:



Skill.png Capital Autocannon Specialization

Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Motion Prediction V; Capital Projectile Turret V
Skill.png I required for: Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL
Notes.png Notes:


Other Skills

Skill.png Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Skill.png Prerequisites: Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V
Skill.png I required for: Doomsday weapons
Notes.png Notes:



Skill.png Doomsday Rapid Firing

Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Skill.png Prerequisites: Doomsday Operation II



Skill.png Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Skill.png Prerequisites: Advanced Weapon Upgrades V
Skill.png I required for: Siege Module I
Skill.png V required for: Siege Module II
Notes.png Notes: Only of interest to dreadnought pilots.
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