Skills:Scanning

From UniWiki
Jump to: navigation, search
Lists of skills

Starting Skills
Armor
Corporation Management
Drones
Electronic Systems
Engineering
Fleet Support
Gunnery
Missiles
Navigation
Neural Enhancement
Planet Management
Production
Resource Processing
Rigging
Scanning
Science
Shields
Social
Spaceship Command
Structure Management
Subsystems
Targeting
Trade

Contents

Overview

This group contains all skills tied with that theme: probe scanning, hacking mini-game and survey skills.

Skill Purpose
Archaeology Allows the use of relic analyzers. Increases virus coherence.
Astrometric Acquisition Reduction to probe scan time.
Astrometric Pinpointing Reduction to maximum scan deviation.
Astrometric Rangefinding Increase to scan probe strength.
Astrometrics Allows the use of scan probes.
Hacking Allows the use of data analyzers. Increases virus coherence.
Survey Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules.

Skill Details

Skill.png Archaeology

Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Science III; Survey III
Skill.png I required for: Relic Analyzer I; 'Ligature' Integrated Analyzer
Skill.png II required for: Skill.png Talocan Technology; Skill.png Sleeper Technology; Skill.png Takmahl Technology; Skill.png Yan Jung Technology
Skill.png V required for: Relic Analyzer II; 'Zeugma' Integrated Analyzer
Notes.png Notes: If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.



Skill.png Astrometric Acquisition

Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 450k ISK
Skill.png Prerequisites: Astrometrics III
Skill.png II required for: Scan Acquisition Array I
Skill.png V required for: Scan Acquisition Array II
Notes.png Notes: Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.



Skill.png Astrometric Pinpointing

Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 450k ISK
Skill.png Prerequisites: Astrometrics IV
Skill.png II required for: Scan Pinpointing Array I
Skill.png V required for: Scan Pinpointing Array II
Notes.png Notes:



Skill.png Astrometric Rangefinding

Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 450k ISK
Skill.png Prerequisites: Science III
Skill.png II required for: Scan Rangefinding Array I
Skill.png V required for: Scan Rangefinding Array II
Notes.png Notes:



Skill.png Astrometrics

Skill at operating long range scanners.

+5% scan strength per level. -5% max scan deviation per level.

-5% scan probe scan time per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 450k ISK
Skill.png Prerequisites: Science III
Skill.png I required for: Tech 1 and Faction Core Probe Launchers and Core Scanner Probes
Skill.png II required for: Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes
Skill.png III required for: Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes; Skill.png Astrometric Acquisition
Skill.png IV required for: Skill.png Astrometric Pinpointing
Skill.png V required for: Tech 2 Probe Launchers; Gaze Survey Probe I; Skill.png Jump Portal Generation
Notes.png Notes: With the release of Odyssey, by default, all players can launch the maximum of 8 probes with Astrometrics I



Skill.png Hacking

Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Science III; Electronics Upgrades III
Skill.png I required for: Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer
Skill.png II required for: Skill.png Amarr Encryption Methods; Skill.png Caldari Encryption Methods; Skill.png Gallente Encryption Methods; Skill.png Minmatar Encryption Methods
Skill.png V required for: Data Analyzer II, 'Zeugma' Integrated Analyzer
Notes.png Notes: If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.



Skill.png Survey

Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 36k ISK
Skill.png Prerequisites: CPU Management I
Skill.png III required for: Quest/Discovery Survey probe I; Skill.png Archaeology; Skill.png Salvaging
Skill.png V required for: Gaze Survey Probe I
Notes.png Notes: Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox