Skills:Neural Enhancement
From EVE University Wiki
![]() |
Skills |
---|
Skills by category |
Overview
This contains all booster, jump clone and implant related skills.
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Advanced Infomorph Psychology (5x) | Increases maximum number of jump clones by 1 per level. Requires Infomorph Psychology V. | ▨▨▨▨▨ |
Biology (1x) | 20% bonus per level to attribute booster duration. | ◼◼◼▨▨ |
Cloning Facility Operation (10x) | Enables operation of Clone Vat Bay modules. | ▨▨▨▨▨ |
Cybernetics (3x) | Enables use of more advanced implants. | ◼◼◼▨▨ |
Elite Infomorph Psychology (12x) | Increases maximum number of jump clones by 1 per level. | ▨▨▨▨▨ |
Infomorph Psychology (1x) | Enables creation of jump clones. Increases maximum number of jump clones by 1 per level. | ◼▨▨▨▨ |
Infomorph Synchronizing (2x) | Reduces minimum time between clone jumps by 1 hour per level. | ▨▨▨▨▨ |
Neurotoxin Control (2x) | 5% reduction per level in side effects of combat boosters. | ▨▨▨▨▨ |
Neurotoxin Recovery (5x) | 5% reduction per level in chance to experience side effects of combat boosters. | ▨▨▨▨▨ |
Skill Details
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
![]() |
![]() ![]() |
![]() |
5x |
![]() |
36M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Infomorph Psychology V |
![]() |
Elite Infomorph Psychology |
![]() |
Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
Biology
The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
![]() |
![]() ![]() |
![]() |
1x |
![]() |
37.5k ISK |
![]() |
III |
![]() |
Science I |
![]() |
Synth Boosters; Standard Boosters; Antipharmakon Boosters; ![]() |
![]() |
Improved Boosters; Nugoehuvi Synth Blue Pill Booster |
![]() |
Strong Boosters |
![]() |
Biology doubles the duration of booster effects at level V. It affects cerebral accelerators as well as boosters which give combat bonuses. |
Cloning Facility Operation
Needed for use of the Clone Vat Bay module.
![]() |
![]() ![]() |
![]() |
10x |
![]() |
125M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Science V; Capital Ships III |
![]() |
Clone Vat Bay I |
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
![]() |
![]() ![]() |
![]() |
3x |
![]() |
100k ISK |
![]() |
III |
![]() |
Science III |
![]() |
1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants |
![]() |
3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants |
![]() |
3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant |
![]() |
5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants |
![]() |
6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks |
Elite Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits.
Allows 1 additional jump clone per level.
Allows 1 additional jump clone per level.
![]() |
![]() ![]() |
![]() |
12x |
![]() |
500M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Advanced Infomorph Psychology V |
![]() |
Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.![]() |
![]() ![]() |
![]() |
1x |
![]() |
1M ISK |
![]() |
I |
![]() |
none |
![]() |
![]() |
![]() |
Tech 1 Entosis Links |
![]() |
Entosis Link II |
![]() |
![]() |
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
![]() |
![]() ![]() |
![]() |
2x |
![]() |
5M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Infomorph Psychology I |
![]() |
The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently. |
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
![]() |
![]() ![]() |
![]() |
2x |
![]() |
3-8M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Science IV; Biology |
![]() |
![]() |
![]() |
This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. |
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
![]() |
![]() ![]() |
![]() |
5x |
![]() |
20-60M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Neurotoxin Control I |
![]() |
This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |