Skills:Neural Enhancement

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Contents

Overview

This contains all booster, clone and implants related skills.

Skill Purpose
Advanced Infomorph Psychology Increases maximum number of jump clones by 1 per level. Requires Infomorph Psychology V.
Biology 20% bonus per level to attribute booster duration.
Cloning Facility Operation Enables operation of Clone Vat Bay modules.
Cybernetics Enables use of more advanced implants.
Infomorph Psychology Enables creation of jump clones. Increases maximum number of jump clones by 1 per level.
Infomorph Synchronizing Reduces minimum time between clone jumps by 1 hour per level.
Neurotoxin Control 5% reduction per level in side effects of combat boosters.
Neurotoxin Recovery 5% reduction per level in chance to experience side effects of combat boosters.

Skill Details

Skill.png Advanced Infomorph Psychology

Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 36M ISK
Skill.png Prerequisites: Infomorph Psychology V
Notes.png Notes:



Skill.png Biology

The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 25k ISK
Skill.png Prerequisites: Science I
Skill.png I required for: Synth Boosters; Standard Boosters; Antipharmakon Boosters; Skill.png Neurotoxin Control
Skill.png II required for: Improved Boosters; Nugoehuvi Synth Blue Pill Booster
Skill.png III required for: Strong Boosters
Notes.png Notes:



Skill.png Cloning Facility Operation

Needed for use of the Clone Vat Bay module.


Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 125M ISK
Skill.png Prerequisites: Science V; Capital Ships III
Skill.png I required for: Clone Vat Bay I
Notes.png Notes:



Skill.png Cybernetics

The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 75k ISK
Skill.png Prerequisites: Science III
Skill.png I required for: 1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants
Skill.png II required for: 3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants
Skill.png III required for: 3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant
Skill.png IV required for: 5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants
Skill.png V required for: 6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks



Skill.png Infomorph Psychology

Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.

Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 1M ISK
Skill.png Prerequisites: none
Skill.png I required for: Skill.png Infomorph Synchronizing
Skill.png II required for: Tech 1 Entosis Links
Skill.png IV required for: Entosis Link II
Skill.png V required for: Skill.png Advanced Infomorph Psychology



Skill.png Infomorph Synchronizing

Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 5M ISK
Skill.png Prerequisites: Infomorph Psychology I
Notes.png Notes:



Skill.png Neurotoxin Control

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 200-350M ISK
Skill.png Prerequisites: Science IV; Biology
Skill.png I required for: Skill.png Neurotoxin Recovery
Notes.png Notes: The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.



Skill.png Neurotoxin Recovery

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 20-70M ISK
Skill.png Prerequisites: Neurotoxin Control I
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
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