Skills:Shields

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Contents

Overview

This group has all the skills related to/required for remote and local shield tanking

Skill Purpose
Capital Shield Emission Systems Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use.
Capital Shield Operation Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use.
EM Shield Compensation Percent Bonus to EM Resistance amount of passive shield hardeners.
Explosive Shield Compensation Percent Bonus to Explosive resist amount of passive shield hardeners.
Invulnerability Core Operation Allows use of and increases the duration of the Rorqual's Pulse Activated Nexus Invulnerability Core.
Kinetic Shield Compensation Percent Bonus to Kinetic resist amount of passive shield hardeners.
Shield Compensation Bonus to Shield Booster Capacitor use.
Shield Emission Systems Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use.
Shield Management Bonus to ship shield amount.
Shield Operation Allows use of Shield Boosters. Bonus to shield recharge time.
Shield Upgrades Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use.
Tactical Shield Manipulation Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners.
Thermal Shield Compensation Percent Bonus to Thermal Resist amount of passive shield hardeners.

Skill Details

Skill.png Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Skill.png Prerequisites: Power Grid Management V; Shield Emission Systems V
Skill.png I required for: Tech 1 and Faction Capital Remote Shield Boosters
Skill.png III required for: Skill.png Invulnerability Core Operation
Skill.png IV required for: Capital Remote Shield Booster II



Skill.png Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Skill.png Prerequisites: Shield Operation V; Shield Management V; Power Grid Management V
Skill.png I required for: Tech 1 and Faction Capital Shield Boosters
Skill.png IV required for: Capital Shield Booster II; Capital Ancillary Shield Booster



Skill.png EM Shield Compensation

5% bonus to EM resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 120k ISK
Skill.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



Skill.png Explosive Shield Compensation

5% bonus to explosive resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 120k ISK
Skill.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



Skill.png Kinetic Shield Compensation

5% bonus to kinetic resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 120k ISK
Skill.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Skill.png Invulnerability Core Operation

Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 250M ISK
Skill.png Prerequisites: Capital Shield Emission Systems III; Tactical Shield Manipulation V
Skill.png I required for: Pulse Activated Nexus Invulnerability Core



Skill.png Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 120k ISK
Skill.png Prerequisites: Shield Operation III
Notes.png Notes: An important support skill for active shield tanking.



Skill.png Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 80k ISK
Skill.png Prerequisites: Power Grid Management III; Science II
Skill.png I required for: Tech 1 and Faction Remote Shield Boosters
Skill.png III required for: Small Remote Shield Booster II; Tech 1 Shield Maintenance Bots
Skill.png IV required for: Medium/Large Remote Shield Booster II; Tech 2 Shield Maintenance Bots
Skill.png V required for: Capital Remote Shield Booster II; Skill.png Capital Shield Emission Systems
Notes.png Notes: Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.



Skill.png Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 170k ISK
Skill.png Prerequisites: Power Grid Management III
Skill.png I required for: Tech 1 and Faction Shield Boost Amplifiers
Skill.png V required for: Shield Boost Amplifier II; Skill.png Capital Shield Operation
Notes.png Notes: A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.



Skill.png Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 35k ISK
Skill.png Prerequisites: Power Grid Management I
Skill.png I required for: Tech 1 and Faction Small/Medium Shield Boosters; Large Shield Booster I; X-Large Shield Booster I
Skill.png II required for: Small/Medium/Large Ancillary Shield Boosters; Meta 1+ Large Shield Boosters
Skill.png III required for: Small/Medium Shield Booster II; Meta 1+ X-Large Shield Boosters; Skill.png Shield Compensation; Skill.png Amarr Defensive Systems; Skill.png Gallente Defensive Systems; Skill.png Minmatar Defensive Systems
Skill.png IV required for: Large Shield Booster II; X-Large Ancillary Shield Booster; Skill.png Thermal Shield Compensation; Skill.png EM Shield Compensation; Skill.png Kinetic Shield Compensation; Skill.png Explosive Shield Compensation
Skill.png V required for: X-Large Shield Booster II; Skill.png Capital Shield Operation; Skill.png Caldari Defensive Systems
Notes.png Notes: Important shield support skill, especially for passive regeneration shield tanks.



Skill.png Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 84k ISK
Skill.png Prerequisites: Science I; Power Grid Management II
Skill.png I required for: Tech 1 and Faction Shield Extenders; Tech 1 and Faction Shield Resistance Amplifiers
Skill.png III required for: Small Shield Extender II; Tech 1 and Faction Shield Rechargers
Skill.png IV required for: Shield Recharger II; Tech 2 Shield Resistance Amplifiers; Medium/Large/Capital Shield Extender II
Notes.png Notes: A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.



Skill.png Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 210k ISK
Skill.png Prerequisites: Power Grid Management III
Skill.png I required for: Tech 1 and Faction Shield Hardeners
Skill.png III required for: Capital Flex Shield Hardeners
Skill.png IV required for: Tech 2 Shield Hardeners
Skill.png V required for: Skill.png Invulnerability Core Operation
Notes.png Notes: When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.



Skill.png Thermal Shield Compensation

5% bonus to thermal resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 120k ISK
Skill.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.
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