Skills:Trade

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Trade

Contents

Overview

Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.

Willpower and Charisma are important to learning trade skills.

The following are the skills in the Trade section (in alphabetical order):

Skill Purpose
Accounting Reduce transaction tax by 10% per level.
Broker Relations Reduce broker fees by 5% per level.
Contracting Increase number of outstanding contracts by 4 per level.
Corporation Contracting Increase number of outstanding corporate contracts by 10 per level.
Customs Code Expertise Reduces Customs Office NPC tax rate by 10% per level.
Daytrading Remote modification of buy/sell orders.
Margin Trading Reduces the amount of escrow immediately needed for a buy order.
Marketing Sell items remotely.
Procurement Setup buy orders remotely.
Retail Increase buy/sell slots by 8 per level.
Trade Increase buy/sell slots by 4 per level.
Tycoon Increase buy/sell slots by 32 per level.
Visibility Increase possible range on a buy order setup remotely.
Wholesale Increase buy/sell slots by 16 per level.

Skill Details

Skill.png Accounting

Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 5M ISK
Skill.png Prerequisites: Trade IV
Skill.png IV required for: Skill.png Margin Trading
Notes.png Notes:



Skill.png Broker Relations

Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.1% from the costs associated with setting up a market order in a non-player station, which usually come to 3% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Trade II
Notes.png Notes:



Skill.png Contracting

This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 150k ISK
Skill.png Prerequisites: Social I
Skill.png IV required for: Corporation Contracting IV
Notes.png Notes:



Skill.png Corporation Contracting

You are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 150k ISK
Skill.png Prerequisites: Contracting IV
Notes.png Notes:



Skill.png Customs Code Expertise

Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. This does not affect InterBus Customs Offices.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Trade IV
Notes.png Notes: Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.



Skill.png Daytrading

Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 12.5M ISK
Skill.png Prerequisites: Trade IV
Notes.png Notes:



Skill.png Margin Trading

Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 20M ISK
Skill.png Prerequisites: Accounting IV
Notes.png Notes:



Skill.png Marketing

Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 3.5M ISK
Skill.png Prerequisites: Trade II
Skill.png II required for: Skill.png Procurement; Skill.png Wholesale
Skill.png IV required for: Skill.png Tycoon
Notes.png Notes: This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.



Skill.png Procurement

Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1.5M ISK
Skill.png Prerequisites: Marketing II
Skill.png IV required for: Skill.png Visibility
Notes.png Notes: Without this skill, you will have to dock at the station where you wish to set up a buy order



Skill.png Retail

Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Trade II
Skill.png V required for: Skill.png Wholesale
Notes.png Notes:



Skill.png Trade

Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Implants.png Attributes: Willpower.pngCharisma.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Skill.png Prerequisites: none
Skill.png II required for: Skill.png Retail; Skill.png Broker Relations; Skill.png Marketing
Skill.png III required for: Skill.png Distribution Connections
Skill.png IV required for: Skill.png Daytrading; Skill.png Accounting; Customs Code Expertise
Notes.png Notes:



Skill.png Tycoon

Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 6x
Isk.png Price: 100M ISK
Skill.png Prerequisites: Wholesale V; Marketing IV
Notes.png Notes:



Skill.png Visibility

Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 7.5M ISK
Skill.png Prerequisites: Procurement IV
Notes.png Notes:



Skill.png Wholesale

Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Implants.png Attributes: Charisma.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 35M ISK
Skill.png Prerequisites: Retail V; Marketing II
Skill.png V required for: Skill.png Tycoon
Notes.png Notes:
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