Skills:Armor

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Overview

The Armor category contains the key skills for Passive and Active Armor Tanking.

Most combat pilots will want to train at least some of the Armor Tanking skills.

The following are the skills in the Armor section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Armor Layering (3x) Skill at installing upgraded armor plates efficiently and securely. ▨▨▨▨
Capital Remote Armor Repair Systems (10x) Allows use of capital-sized remote armor repair modules. ▨▨▨▨▨
Capital Remote Hull Repair Systems (10x) Allows use of capital-sized remote hull repair modules. ▨▨▨▨▨
Capital Repair Systems (8x) Allows use of capital-sized local hull and armor repair modules. ▨▨▨▨▨
EM Armor Compensation (2x) Bonus to EM armor plating. ◼◼▨▨▨
Explosive Armor Compensation (2x) Bonus to explosive armor plating. ◼◼▨▨▨
Hull Upgrades (2x) Bonus to armor hit points. Also enables certain modules, like Expanded Cargoholds and Inertial Stabilizers. ◼◼◼◼◼
Kinetic Armor Compensation (2x) Bonus to kinetic armor plating. ◼◼▨▨▨
Mechanics (1x) Bonus to structure hit points. ◼◼◼◼◼
Remote Armor Repair Systems (2x) Allows use of remote armor repair modules. ◼◼◼▨▨
Remote Hull Repair Systems (2x) Allows use of remote hull repair modules. ◼◼▨▨▨
Repair Systems (1x) Allows use of local hull and armor repair modules. ◼◼◼◼◼
Thermal Armor Compensation (2x) Bonus to thermal armor hardeners. ◼◼▨▨▨

Skill Details

Icon skillbook2.png Armor Layering

Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: Mechanics III
Notes.png Notes: Armor plates make a ship more massive, negatively affecting acceleration, agility, and the effects of propulsion modules. Anyone regularly fitting armor buffer tanks, especially on smaller ships, should consider training this skill.



Icon skillbook2.png Capital Remote Armor Repair Systems

Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Remote Armor Repair Systems V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Remote Armor Repairers
Icon skillbook2.png IV required for: Capital Remote Armor Repairer II
Notes.png Notes:



Icon skillbook2.png Capital Remote Hull Repair Systems

Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Remote Hull Repair Systems V
Icon skillbook2.png I required for: Capital Remote Hull Repairer I
Icon skillbook2.png IV required for: Capital Remote Hull Repairer IV



Icon skillbook2.png Capital Repair Systems

Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanics V, Hull Upgrades V, Repair Systems V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Armor Repairers; Tech 1 Capital Hull Repairers
Icon skillbook2.png IV required for: Capital Armor Repairer II; Capital Hull Repairer II



Icon skillbook2.png EM Armor Compensation

5% bonus to EM resistance per level for Armor Coatings and Energized Membranes
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Explosive Armor Compensation

5% bonus to explosive resistance per level for Armor Coatings and Energized Membranes
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Hull Upgrades

Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 85k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Mechanics I
Icon skillbook2.png I required for: Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I
Icon skillbook2.png II required for: 200/400mm Tech 1 and Faction Armor Plates; Overdrive Injector System II; Expanded Cargohold II; Inertial Stabilizers II
Icon skillbook2.png III required for: 800/1600mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Armor Hardeners; Tech 1 and Faction Energized Membranes; Reactive Armor Hardener; 50/100mm Tech 2 Armor Plates
Icon skillbook2.png IV required for: 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; Icon skillbook2.png EM Armor Compensation; Icon skillbook2.png Explosive Armor Compensation; Icon skillbook2.png Kinetic Armor Compensation; Icon skillbook2.png Thermal Armor Compensation
Icon skillbook2.png V required for: 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized Membranes; Icon skillbook2.png Capital Repair Systems
Notes.png Notes: The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.



Icon skillbook2.png Kinetic Armor Compensation

5% bonus to kinetic resistance per level for Armor Coatings and Energized Membranes
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Mechanics

Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png I required for: Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Overdrive Injector System I; Nanofiber Internal Structure I; Expanded Cargohold I; Reinforced Bulkheads I; Tech 1 and Faction Small Armor Repairers; Small Ancillary Armor Repairer; Small Hull Repairers; Icon skillbook2.png Hull Upgrades; Icon skillbook2.png Repair Systems; Advanced Small Ship Construction
Icon skillbook2.png II required for: Tech 1 and Faction Medium Armor Repairers; Medium Ancillary Armor Repairer; "Basic" Resistance Platings; Icon skillbook2.png Advanced Industrial Ship Construction
Icon skillbook2.png III required for: Tech 1 and Faction Large Armor Repairers; Large Ancillary Armor Repairer; Capital Ancillary Armor Repairer; Medium Hull Repairers; Small Armor Repairer II; Icon skillbook2.png Advanced Medium Ship Construction; Icon skillbook2.png Armor Layering; Icon skillbook2.png Caldari Defensive Systems; Icon skillbook2.png Jury Rigging; Icon skillbook2.png Remote Armor Repair Systems; Icon skillbook2.png Remote Hull Repair Systems; Icon skillbook2.png Salvaging
Icon skillbook2.png IV required for: Medium Armor Repairer II; 'Meditation' Medium Armor Repairer I; Icon skillbook2.png Nanite Operation
Icon skillbook2.png V required for: Large Armor Repairer II; Large and Capital Hull Repairers; Icon skillbook2.png Amarr Defensive Systems; Icon skillbook2.png Amarr Starship Engineering; Icon skillbook2.png Assault Frigates; Icon skillbook2.png Astronautic Engineering; Icon skillbook2.png Caldari Starship Engineering; Icon skillbook2.png Capital Repair Systems; Icon skillbook2.png Capital Ship Construction; Icon skillbook2.png Gallente Defensive Systems; Icon skillbook2.png Gallente Starship Engineering; Icon skillbook2.png Mechanical Engineering; Icon skillbook2.png Minmatar Defensive Systems; Icon skillbook2.png Minmatar Starship Engineering; Icon skillbook2.png Molecular Engineering; Icon skillbook2.png Outpost Construction; Icon skillbook2.png Rocket Science
Notes.png Notes: The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.



Icon skillbook2.png Remote Armor Repair Systems

Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Mechanics III, Repair Systems II
Icon skillbook2.png I required for: Tech 1 and Faction Small Remote Armor Repairers; Tech 1 and Faction Capital Remote Armor Repairers; Small Ancillary Remote Armor Repairer, Capital Remote Ancillary Armor Repairer
Icon skillbook2.png II required for: Tech 1 and Faction Medium Remote Armor Repairers; Medium Ancillary Remote Armor Repairer
Icon skillbook2.png III required for: Tech 1 Large Remote Armor Repairers; Small Remote Armor Repairer II; Tech 1 Armor Maintenance Bots
Icon skillbook2.png IV required for: Medium Remote Armor Repairer II; Large Remote Armor Repairer II; Tech 2 Armor Maintenance Bots
Icon skillbook2.png V required for: Capital Remote Armor Repairer II; Icon skillbook2.png Capital Remote Armor Repair Systems
Notes.png Notes: Level IV is required to use T2 large remote armor reppers. This skill is also useful for reducing reppers' cap requirements. Key for anyone who flies in RR battleship gangs or flies an armor logistics ship.



Icon skillbook2.png Remote Hull Repair Systems

Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Mechanics III
Icon skillbook2.png I required for: Small Remote Hull Repairer I
Icon skillbook2.png II required for: Medium Remote Hull Repairer I
Icon skillbook2.png III required for: Large Remote Hull Repairer I; Tech 1 Hull Maintenance Bots
Icon skillbook2.png IV required for: Tech 2 Hull Maintenance Bots
Icon skillbook2.png V required for: Capital Remote Hull Repairer I; Tech 2 Remote Hull Repairers; Icon skillbook2.png Capital Remote Hull Repair Systems



Icon skillbook2.png Repair Systems

Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 45k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Mechanics I
Icon skillbook2.png I required for: Tech 1 and Faction Small/Medium/Large Armor Repairers; Tech 1 Hull Repairers; Small/Medium/Large Ancillary Armor Repairers
Icon skillbook2.png II required for: Small/Medium/Large Hull Repairer II; Icon skillbook2.png Remote Armor Repair Systems
Icon skillbook2.png III required for: Small Armor Repairer II
Icon skillbook2.png IV required for: Medium/Large Armor Repairer II; Large 'Reprieve' Vestment Reconstructor I; 'Meditation' Medium Armor Repairer I
Icon skillbook2.png V required for: Capital Hull Repairers; Icon skillbook2.png Capital Repair Systems
Notes.png Notes: The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.



Icon skillbook2.png Thermal Armor Compensation

5% bonus to thermal resistance per level for Armor Coatings and Energized Membranes
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.