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Skills:Structure Management

From EVE University Wiki

Overview

This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.

Skill (Multiplier) Purpose Alpha Limit
Anchoring (3x) Base skill required to anchor objects in space. ▨▨▨▨
Mercenary Den Management (8x) Allows operation of 1 MD per level ▨▨▨▨▨
Starbase Defense Management (7x) Allows control of POS weapon systems. ▨▨▨▨▨
Structure Doomsday Operation (2x) Skill at using structure doomsday weapons. ▨▨▨▨▨
Structure Electronic Systems (2x) Skill at using structure support modules. ▨▨▨▨▨
Structure Engineering Systems (2x) Skill at using structure support modules. ▨▨▨▨▨
Structure Missile Systems (2x) Skill at using structure missile weapons. ▨▨▨▨▨

Skill Details

Anchoring

Skill at anchoring deployables.
 Attributes:
 Multiplier: 3x
 Price: 75k ISK
 Alpha max level: I
 Prerequisites: None
 I required for: Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries;  Structure Doomsday Operation;  Structure Electronic Systems;  Structure Engineering Systems
 II required for: Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems
 III required for: Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor
 IV required for: Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors;  Starbase Defense Management
 V required for: Anchoring: Mobile Large Warp Disruptor II;  Outpost Construction



Mercenary Den Management

Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook.
 Attributes:
 Multiplier: 8x
 Price: TBD ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Anchoring III, Criminal Connections III



Starbase Defense Management

Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
 Attributes:
 Multiplier: 7x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Anchoring IV



Structure Doomsday Operation

Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science I; Anchoring I



Structure Electronic Systems

Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management I; Anchoring I



Structure Engineering Systems

Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management I; Anchoring I



Structure Missile Systems

Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation I; Anchoring I