Skills:Science

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Lists of skills

Starting Skills
Armor
Corporation Management
Drones
Electronic Systems
Engineering
Fleet Support
Gunnery
Missiles
Navigation
Neural Enhancement
Planet Management
Production
Resource Processing
Rigging
Scanning
Science
Shields
Social
Spaceship Command
Structure Management
Subsystems
Targeting
Trade

Contents

Overview

Science is a big category. It's mostly focused toward industrialists and other researching types.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill Purpose
Advanced Laboratory Operation Further skill at researching. Ability to run 1 additional research job per level.
Amarr Encryption Methods
Amarr Starship Engineering Skill at producing Amarr ships. Reduces manufacturing time.
Astronautic Engineering A defunct skill that no longer has a practical use. Exists purely for bragging rights.
Caldari Encryption Methods
Caldari Starship Engineering Skill at producing Caldari ships. Reduces manufacturing time.
Defensive Subsystem Technology Skill and producing defensive subsystems.
Electromagnetic Physics
Electronic Engineering
Electronic Subsystem Technology Skill at producing electronic subsytems.
Engineering Subsystem Technology Skill at producing engineering subsystems.
Gallente Encryption Methods
Gallente Starship Engineering Skill at producing Gallente ships. Reduces manufacturing time.
Graviton Physics Required to fly Interdictors and Heavy Interdiction Cruisers.
High Energy Physics Reduces manufacturing time.
Hydromagnetic Physics Reduces manufacturing time.
Laboratory Operation Ability to run 1 research job per skill level.
Laser Physics Reduces manufacturing time.
Mechanical Engineering Reduces manufacturing time.
Metallurgy Increases blueprint material efficiency research speed.
Minmatar Encryption Methods
Minmatar Starship Engineering Skill at producing Minmatar ships. Reduces manufacturing time.
Molecular Engineering Reduces manufacturing time.
Nanite Engineering Reduces manufacturing time.
Nuclear Physics Reduces manufacturing time.
Offensive Subsystem Technology Skill at producing offensive subsystems.
Plasma Physics Reduces manufacturing time.
Propulsion Subsystem Technology Skill at producing propulsion subsystems.
Quantum Physics Reduces manufacturing time.
Research Increases blueprint manufacturing time research speed.
Research Project Management Allows simultaneous use of 1 additional R&D agent per level.
Rocket Science Reduces manufacturing time.
Science Basic science skill. Increases blueprint copying speed.
Scientific Networking Allows remote initiation of research jobs.
Sleeper Encryption Methods
Sleeper Technology
Takmahl Technology
Talocan Technology
Yan Jung Technology

Research Skills

Icon skillbook2.png Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Icon skillbook2.png Prerequisites: Laboratory Operation V
Notes.png Notes:



Icon skillbook2.png Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 300k ISK
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png IV required for: Icon skillbook2.png Scientific Networking
Icon skillbook2.png V required for: Icon skillbook2.png Research Project Management; Icon skillbook2.png Advanced Laboratory Operation
Notes.png Notes:



Icon skillbook2.png Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 350k ISK
Icon skillbook2.png Prerequisites: Science IV
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png III required for: Icon skillbook2.png Dark Ochre Processing; Icon skillbook2.png Gneiss Processing; Icon skillbook2.png Hedbergite Processing; Icon skillbook2.png Spodumain Processing
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Arkonor Processing; Icon skillbook2.png Bistot Processing; Icon skillbook2.png Crokite Processing; Icon skillbook2.png Mercoxit Processing
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Scrapmetal Processing
Notes.png Notes:



Icon skillbook2.png Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 300k ISK
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Rigs; Icon skillbook2.png Sleeper Encryption Methods
Icon skillbook2.png V required for: Manufacturing: Tech 2 Ships; Ship Components; Icon skillbook2.png Research Project Management; Icon skillbook2.png Defensive Subsystem Technology; Icon skillbook2.png Engineering Subsystem Technology; Icon skillbook2.png Electronic Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology; Icon skillbook2.png Propulsion Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 40M ISK
Icon skillbook2.png Prerequisites: Laboratory Operation V; Research V
Notes.png Notes:



Icon skillbook2.png Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Cerebral Accelerators; Noctis; Icon skillbook2.png Biology; Icon skillbook2.png Energy Grid Upgrades; Icon skillbook2.png Shield Upgrades; Icon skillbook2.png Structure Doomsday Operation
Icon skillbook2.png II required for: Icon skillbook2.png Energy Pulse Weapons; Icon skillbook2.png Shield Emission Systems; Icon skillbook2.png Capacitor Emission Systems
Icon skillbook2.png III required for: Small Tractor Beam I; Icon skillbook2.png Research; Icon skillbook2.png Laboratory Operation; Icon skillbook2.png Cybernetics; Icon skillbook2.png Astrometrics; Icon skillbook2.png Hemorphite Processing; Icon skillbook2.png Jaspet Processing; Icon skillbook2.png Kernite Processing; Icon skillbook2.png Omber Processing; Icon skillbook2.png Plagioclase Processing; Icon skillbook2.png Pyroxeres Processing; Icon skillbook2.png Scordite Processing; Icon skillbook2.png Veldspar Processing; Icon skillbook2.png Archaeology; Icon skillbook2.png Remote Sensing; Icon skillbook2.png Hacking; Icon skillbook2.png Astrometric Rangefinding
Icon skillbook2.png IV required for: Icon skillbook2.png Planetology; Icon skillbook2.png Metallurgy; Icon skillbook2.png Astrogeology; Icon skillbook2.png Neurotoxin Control; Icon skillbook2.png Thermodynamics
Icon skillbook2.png V required for: Small Tractor Beam II; Icon skillbook2.png Sleeper Encryption Methods; Icon skillbook2.png Jump Drive Operation; Icon skillbook2.png High Energy Physics; Icon skillbook2.png Plasma Physics; Icon skillbook2.png Nanite Engineering; Icon skillbook2.png Hydromagnetic Physics; Icon skillbook2.png Amarr Starship Engineering; Icon skillbook2.png Minmatar Starship Engineering; Icon skillbook2.png Graviton Physics; Icon skillbook2.png Laser Physics; Icon skillbook2.png Electromagnetic Physics; Icon skillbook2.png Rocket Science; Icon skillbook2.png Gallente Starship Engineering; Icon skillbook2.png Nuclear Physics; Icon skillbook2.png Mechanical Engineering; Icon skillbook2.png Electronic Engineering; Icon skillbook2.png Caldari Starship Engineering; Icon skillbook2.png Quantum Physics; Icon skillbook2.png Astronautic Engineering; Icon skillbook2.png Molecular Engineering; Icon skillbook2.png Jump Portal Generation; Icon skillbook2.png Doomsday Operation; Icon skillbook2.png Cloning Facility Operation
Notes.png Notes:



Icon skillbook2.png Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 7.5M ISK
Icon skillbook2.png Prerequisites: Laboratory Operation IV
Notes.png Notes:


Manufacturing Skills

Icon skillbook2.png Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 0.1-1M ISK
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Amarr Starship Engineering

Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Amarr Ships
Icon skillbook2.png IV required for: Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation
Icon skillbook2.png V required for: Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation
Notes.png Notes:



Icon skillbook2.png Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5-20B ISK
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Notes.png Notes: This skill is not seeded in NPC stations.



Icon skillbook2.png Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Caldari Ships
Icon skillbook2.png IV required for: Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk
Icon skillbook2.png V required for: Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk
Notes.png Notes:



Icon skillbook2.png Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Research V; Nanite Engineering IV
Icon skillbook2.png I required for: Datacore - Defensive Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electromagnetic Physics
Icon skillbook2.png II required for: Manufacturing: Ship Components
Icon skillbook2.png III required for: Manufacturing: Capacitor Units, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
Notes.png Notes:



Icon skillbook2.png Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates, Mobile Small Warp Disruptor I
Icon skillbook2.png II required for: Manufacturing: Covert Ops Frigates, Mobile Small/Medium Warp Disruptor I
Icon skillbook2.png III required for: Manufacturing: Helios, Cheetah, Anathema, Mobile Warp Disruptors, Ship Components, Mobile Scan Inhibitor
Icon skillbook2.png IV required for: Manufacturing: Mobile Large Warp Disruptor I, Capital Ship Components, Small Mobile Siphon Units; Icon skillbook2.png Electronic Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Electronic Subsystem Technology

Understanding of the technology used to create advanced electronic subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Research V; Electronic Engineering IV
Icon skillbook2.png I required for: Datacore - Electronic Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Engineering Subsystem Technology

Understanding of the technology used to create advanced engineering subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Engineering Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: Theis skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Gallente Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Gallente Ships
Icon skillbook2.png IV required for: Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte
Icon skillbook2.png V required for: Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte
Notes.png Notes:



Icon skillbook2.png Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Prototype Cloaking Device I; Icon skillbook2.png Interdictors
Icon skillbook2.png II required for: Manufacturing: Mobile Small/Medium Warp Disruptor I; Prototype Cloaking Device I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Mobile Warp Disruptors; Prototype Cloaking Device I; Graviton Pulse Generator; Graviton Reactor Unit
Icon skillbook2.png IV required for: Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; Icon skillbook2.png Heavy Interdiction Cruisers; Icon skillbook2.png Propulsion Subsystem Technology
Icon skillbook2.png V required for: Warp Disruption Field Generator II; Capital Tractor Beam II
Notes.png Notes:



Icon skillbook2.png High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png II required for: Manufacturing: Nanowire Composites
Icon skillbook2.png III required for: Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
Icon skillbook2.png IV required for: Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; Icon skillbook2.png Engineering Subsystem Technology; Icon skillbook2.png Offensive Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Icon skillbook2.png Power Grid Management
Icon skillbook2.png I required for: Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: EM Pulse Generator, Shield Emitters
Icon skillbook2.png IV required for: Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; Icon skillbook2.png Ice Processing
Notes.png Notes:



Icon skillbook2.png Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
Icon skillbook2.png III required for: Manufacturing: Laser Focusing Crystals
Icon skillbook2.png IV required for: Manufacturing: Capital Laser Focusing Crystals
Notes.png Notes:



Icon skillbook2.png Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Ships, Ship Components
Icon skillbook2.png III required for: Manufacturing: Tech 2 Ships
Notes.png Notes:



Icon skillbook2.png Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Icon skillbook2.png Prerequisites: Hacking II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png II required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png III required for: Manufacturing: Tech 2 Minmatar Ships
Icon skillbook2.png IV required for: Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore
Icon skillbook2.png V required for: Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore
Notes.png Notes:



Icon skillbook2.png Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Mechanics V
Icon skillbook2.png I required for: Datacore - Molecular Engineering
Icon skillbook2.png II required for: Manufacturing: Mobile Micro Jump Unit
Icon skillbook2.png III required for: Manufacturing: Armor Plates Components
Icon skillbook2.png IV required for: Manufacturing: Capital Armor Plates Components
Notes.png Notes:



Icon skillbook2.png Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; CPU Management V
Icon skillbook2.png I required for: Datacore - Nanite Engineering
Icon skillbook2.png IV required for: Icon skillbook2.png Defensive Subsystem Technology
Notes.png Notes:



Icon skillbook2.png Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Nuclear Physics
Icon skillbook2.png III required for: Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
Icon skillbook2.png IV required for: Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
Notes.png Notes:



Icon skillbook2.png Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Research V; High Energy Physics IV
Icon skillbook2.png I required for: Datacore - Offensive Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Plasma Physics
Icon skillbook2.png II required for: Manufacturing: Reinforced Metallofullerene Alloys
Icon skillbook2.png III required for: Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
Icon skillbook2.png IV required for: Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
Notes.png Notes:



Icon skillbook2.png Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Research V; Graviton Physics IV
Icon skillbook2.png I required for: Datacore - Propulsion Subsystems Engineering
Notes.png Notes:



Icon skillbook2.png Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Science V; Power Grid Management V
Icon skillbook2.png I required for: Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png II required for: Manufacturing: Prototype Cloaking Device I
Icon skillbook2.png III required for: Manufacturing: Prototype Cloaking Device I
Notes.png Notes:



Icon skillbook2.png Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Icon skillbook2.png Prerequisites: Mechanics V; Science V
Icon skillbook2.png I required for: Datacore - Rocket Science; Manufacturing: Stealth Bombers
Icon skillbook2.png III required for: Manufacturing: Stealth Bombers
Icon skillbook2.png IV required for: Manufacturing: Stealth Bombers
Notes.png Notes:



Icon skillbook2.png Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 15M ISK
Icon skillbook2.png Prerequisites: Metallurgy IV; Science V; Research IV
Notes.png Notes:



Icon skillbook2.png Sleeper Technology

Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-40M ISK
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Takmahl Technology

Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 7-50M ISK
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Talocan Technology

Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-100M ISK
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10-50M ISK
Icon skillbook2.png Prerequisites: Archaeology II
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.
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