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Overview

Science is a big category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Advanced Laboratory Operation (8x) Further skill at researching. Ability to run 1 additional research job per level. ▨▨▨▨▨
Amarr Encryption Methods (5x) Skill at inventing T2 variants of Amarr ships, drones, and laser-related items. ▨▨▨▨▨
Amarr Starship Engineering (5x) Skill at producing Amarr ships. ▨▨▨▨▨
Astronautic Engineering (5x) A defunct skill that no longer has a practical use. Exists purely for bragging rights. ▨▨▨▨▨
Caldari Encryption Methods (5x) Skill at inventing T2 variants of Caldari ships, drones, and missile-related items. ▨▨▨▨▨
Caldari Starship Engineering (5x) Skill at producing Caldari ships. ▨▨▨▨▨
Core Subsystem Technology (5x) Skill at inventing or producing T3 core subsystems. ▨▨▨▨▨
Defensive Subsystem Technology (5x) Skill at inventing or producing T3 defensive subsystems. ▨▨▨▨▨
Electromagnetic Physics (5x) Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors. ▨▨▨▨▨
Electronic Engineering (5x) Skill at producing & inventing T2 drones and drone modules, producing non-Bomber Covert Ops ships, and the Mobile Cynosural Inhibitor. ▨▨▨▨▨
Gallente Encryption Methods (5x) Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items. ▨▨▨▨▨
Gallente Starship Engineering (5x) Skill at producing Gallente ships. ▨▨▨▨▨
Graviton Physics (5x) Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly Interdictors and Heavy Interdiction Cruisers. ▨▨▨▨▨
High Energy Physics (5x) Skill at producing & inventing laser-related items. ▨▨▨▨▨
Hydromagnetic Physics (5x) Skill at producing & inventing shield-related items. ▨▨▨▨▨
Laboratory Operation (1x) Ability to run 1 research job per skill level. ▨▨▨▨▨
Laser Physics (5x) Skill at producing & inventing laser-related items. ▨▨▨▨▨
Mechanical Engineering (5x) Skill at producing & inventing projectile-related items, weaponry rigs, and select ships. ▨▨▨▨▨
Metallurgy (3x) Increases blueprint material efficiency research speed. ▨▨▨▨▨
Minmatar Encryption Methods (5x) Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items. ▨▨▨▨▨
Minmatar Starship Engineering (5x) Skill at producing Minmatar ships. ▨▨▨▨▨
Molecular Engineering (5x) Skill at producing & inventing propulsion, command, and industrial ship-related items. ▨▨▨▨▨
Mutagenic Stabilization (2x) Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology. ▨▨▨▨▨
Nanite Engineering (5x) Skill at producing & inventing armor-related items. ▨▨▨▨▨
Nuclear Physics (5x) Skill at producing & inventing projectile-related items. ▨▨▨▨▨
Offensive Subsystem Technology (5x) Skill at inventing or producing T3 offensive subsystems. ▨▨▨▨▨
Plasma Physics (5x) Skill at producing & inventing hybrid-related items. ▨▨▨▨▨
Propulsion Subsystem Technology (5x) Skill at inventing or producing T3 propulsion subsystems. ▨▨▨▨▨
Quantum Physics (5x) Skill at producing & inventing hybrid, shield, and capacitor-related items. ▨▨▨▨▨
Research (1x) Increases blueprint manufacturing time research speed. ▨▨▨▨▨
Research Project Management (8x) Allows simultaneous use of 1 additional R&D agent per level. ▨▨▨▨▨
Rocket Science (5x) Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items. ▨▨▨▨▨
Science (1x) Basic science skill. Increases blueprint copying speed. ◼◼◼◼
Scientific Networking (3x) Allows remote initiation of research jobs. ▨▨▨▨▨
Sleeper Encryption Methods (4x) Understanding of the techniques and methods to reverse engineer Sleeper technology. ▨▨▨▨▨
Sleeper Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Takmahl Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Talocan Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨
Triglavian Encryption Methods (4x) Skill at inventing T2 variants of Triglavian ships. ▨▨▨▨▨
Triglavian Quantum Engineering (5x) Skill at producing Triglavian ships. ▨▨▨▨▨
Upwell Encryption Methods (5x) Understanding of the data encryption methods used by the Upwell Consortium. ▨▨▨▨▨
Upwell Starship Engineering (5x) Skill at producing Upwell ships. ▨▨▨▨▨
Yan Jung Technology (5x) Allows production of certain storyline modules. ▨▨▨▨▨

Research Skills

Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation V



Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science III
 IV required for:  Scientific Networking
 V required for:  Research Project Management;  Advanced Laboratory Operation



Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science IV
 I required for: Manufacturing: Tech 1 Rigs
 III required for:  Variegated Ore Processing
 IV required for: Manufacturing: Tech 1 Capital Rigs;  Sleeper Encryption Methods;  Triglavian Encryption Methods;  Complex Ore Processing;  Abyssal Ore Processing;  Mercoxit Ore Processing;  Ubiquitous Moon Ore Processing;  Common Moon Ore Processing;  Uncommon Moon Ore Processing;  Rare Moon Ore Processing;  Exceptional Moon Ore Processing
 V required for: Manufacturing: Tech 2 Ships; Ship Components;  Scrapmetal Processing



Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science III
 I required for: Manufacturing: Tech 1 Rigs
 IV required for: Manufacturing: Tech 1 Capital Rigs;  Sleeper Encryption Methods
 V required for: Manufacturing: Tech 2 Ships; Ship Components;  Research Project Management;  Defensive Subsystem Technology;  Engineering Subsystem Technology;  Electronic Subsystem Technology;  Offensive Subsystem Technology;  Propulsion Subsystem Technology



Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
 Attributes:
 Multiplier: 8x
 Price: 40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation V; Research V



Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: IV
 Prerequisites: none
 I required for: Cerebral Accelerators; Noctis;  Biology;  Energy Grid Upgrades;  Shield Upgrades;  Structure Doomsday Operation
 II required for:  Energy Pulse Weapons;  Shield Emission Systems;  Capacitor Emission Systems
 III required for: Small Tractor Beam I;  Research;  Laboratory Operation;  Cybernetics;  Astrometrics;  Coherent Ore Processing;  Simple Ore Processing;  Archaeology;  Remote Sensing;  Hacking;  Astrometric Rangefinding
 IV required for:  Planetology;  Metallurgy;  Astrogeology;  Neurotoxin Control;  Thermodynamics
 V required for: Small Tractor Beam II;  Sleeper Encryption Methods;  Jump Drive Operation;  High Energy Physics;  Plasma Physics;  Nanite Engineering;  Hydromagnetic Physics;  Amarr Starship Engineering;  Minmatar Starship Engineering;  Graviton Physics;  Laser Physics;  Electromagnetic Physics;  Rocket Science;  Gallente Starship Engineering;  Nuclear Physics;  Mechanical Engineering;  Electronic Engineering;  Caldari Starship Engineering;  Quantum Physics;  Astronautic Engineering;  Molecular Engineering;  Jump Portal Generation;  Doomsday Operation;  Cloning Facility Operation



Scientific Networking

Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
 Attributes:
 Multiplier: 3x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation IV


Manufacturing Skills

Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 Attributes:
 Multiplier: 5x
 Price: 0.1-1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Amarr Starship Engineering

Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Mechanics V
 I required for: Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
 II required for: Manufacturing: Tech 2 Amarr Ships
 III required for: Manufacturing: Tech 2 Amarr Ships
 IV required for: Manufacturing: Zealot, Sacrilege, Impel, Absolution, Damnation
 V required for: Manufacturing: Pilgrim, Zealot, Sacrilege, Impel, Curse, Absolution, Damnation



Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
 Attributes:
 Multiplier: 5x
 Price: 5-20B ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Science V
 Notes: This skill is not seeded in NPC stations.



Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 Attributes:
 Multiplier: 5x
 Price: 100-500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Mechanics V
 I required for: Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
 II required for: Manufacturing: Tech 2 Caldari Ships
 III required for: Manufacturing: Tech 2 Caldari Ships
 IV required for: Manufacturing: Cerberus, Eagle, Bustard, Vulture, Nighthawk
 V required for: Manufacturing: Falcon, Rook, Cerberus, Eagle, Bustard, Vulture, Nighthawk



Core Subsystem Technology

Understanding of the technology used to create advanced core subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V; High Energy Physics IV
 I required for: Datacore - Core Subsystems Engineering



Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V; Nanite Engineering IV
 I required for: Datacore - Defensive Subsystems Engineering



Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; CPU Management V
 I required for: Datacore - Electromagnetic Physics
 II required for: Manufacturing: Ship Components
 III required for: Manufacturing: Capacitor Units, Mobile Scan Inhibitor
 IV required for: Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor



Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; CPU Management V
 I required for: Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 Drones and related Tech 2 modules
 II required for: Manufacturing: non-Bomber Covert Ops Frigates
 III required for: Manufacturing: Ship Components, Mobile Scan Inhibitor
 IV required for: Manufacturing: Capital Ship Components, Small Mobile Siphon Units



Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 Attributes:
 Multiplier: 5x
 Price: 100-500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Gallente Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Mechanics V
 I required for: Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
 II required for: Manufacturing: Tech 2 Gallente Ships
 III required for: Manufacturing: Tech 2 Gallente Ships
 IV required for: Manufacturing: Ishtar, Deimos, Occator, Eos, Astarte
 V required for: Manufacturing: Arazu, Lachesis, Ishtar, Deimos, Occator, Eos, Astarte



Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Cloaking Devices;  Interdictors
 II required for: Manufacturing: Mobile Small/Medium Warp Disruptor I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
 III required for: Manufacturing: Mobile Warp Disruptors; Graviton Pulse Generator; Graviton Reactor Unit
 IV required for: Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor;  Heavy Interdiction Cruisers;  Propulsion Subsystem Technology
 V required for: Warp Disruption Field Generator II; Capital Tractor Beam II



High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
 II required for: Manufacturing: Nanowire Composites
 III required for: Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
 IV required for: Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster;  Core Subsystem Technology;  Offensive Subsystem Technology



Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
 III required for: Manufacturing: EM Pulse Generator, Shield Emitters
 IV required for: Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator;  Ice Processing



Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
 III required for: Manufacturing: Laser Focusing Crystals
 IV required for: Manufacturing: Capital Laser Focusing Crystals



Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Mechanics V
 I required for: Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
 II required for: Manufacturing: Tech 2 Ships, Ship Components
 III required for: Manufacturing: Tech 2 Ships



Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
 Attributes:
 Multiplier: 5x
 Price: 100-500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Mechanics V
 I required for: Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
 II required for: Manufacturing: Tech 2 Minmatar Ships
 III required for: Manufacturing: Tech 2 Minmatar Ships
 IV required for: Manufacturing: Vagabond, Muninn, Mastodon, Sleipnir, Claymore
 V required for: Manufacturing: Huginn, Rapier, Vagabond, Muninn, Mastodon, Sleipnir, Claymore



Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Mechanics V
 I required for: Datacore - Molecular Engineering
 II required for: Manufacturing: Mobile Micro Jump Unit
 III required for: Manufacturing: Armor Plates Components
 IV required for: Manufacturing: Capital Armor Plates Components



Mutagenic Stabilization

Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology. 2% reduction in manufacturing time for all items requiring Mutagenic Stabilization per level.
 Attributes:
 Multiplier: 2x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Biology V
 I required for: Genetic Mutation Inhibitor Blueprint



Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; CPU Management V
 I required for: Datacore - Nanite Engineering
 IV required for:  Defensive Subsystem Technology



Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Datacore - Nuclear Physics
 III required for: Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
 IV required for: Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit



Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V; High Energy Physics IV
 I required for: Datacore - Offensive Subsystems Engineering



Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Datacore - Plasma Physics
 II required for: Manufacturing: Reinforced Metallofullerene Alloys
 III required for: Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
 IV required for: Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster



Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Research V; Graviton Physics IV
 I required for: Datacore - Propulsion Subsystems Engineering



Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science V; Power Grid Management V
 I required for: Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
 II required for: Manufacturing: Prototype Cloaking Device I
 III required for: Manufacturing: Prototype Cloaking Device I



Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Science V
 I required for: Datacore - Rocket Science; Manufacturing: Stealth Bombers
 III required for: Manufacturing: Stealth Bombers
 IV required for: Manufacturing: Stealth Bombers



Sleeper Encryption Methods

Understanding of the techniques and methods to reverse engineer ancient technology.
Increases invention success chance of T3 invention.
 Attributes:
 Multiplier: 4x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Metallurgy IV; Science V; Research IV



Sleeper Technology

Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3-40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Takmahl Technology

Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 7-50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Talocan Technology

Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3-100M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Triglavian Encryption Methods

Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
Increases invention success chance of T2 Triglavian invention.
 Attributes:
 Multiplier: 4x
 Price: 250-500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Metallurgy IV; Science V; Research IV
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Triglavian Quantum Engineering

Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 75-250k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Science V
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Upwell Encryption Methods

Understanding of the data encryption methods used by the Upwell Consortium and its allies.
 Attributes:
 Multiplier: 5x
 Price: 300-330M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Upwell Starship Engineering

Skill and knowledge of Upwell Starship Engineering and its use in the development of advanced technology.

Used in the research of Upwell Ships of all Sizes.

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Upwell Starship Engineering per level.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Science V
 I required for: Datacore - Upwell Starship Engineering; Manufacturing: Deluge, Torrent
 Notes: Can be acquired at Factional Warfare Empire Militia LP Stores(15,000 LP).

Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and.



Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 10-50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Archaeology II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.