Bustard

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Bustard
CornerT2h.png
Bustard
Caldari State
Caldari State
ECM PRIORITY
NONE
Gravimetric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Transport Ships
Tayra Class
first highlight
50,000 m³ Fleet Hangar
HIGHLIGHTS
EXTERNAL LINKS

Contents

Developer: Lai Dai

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

SHIP BONUSES

Caldari Industrial bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to fleet hangar capacity
4% bonus to all shield resistances
Role Bonus:
2+ bonus to ship warp core strength
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Deep Space Transport
▪ Variations
Tayra
Tayra
Tayra
Standard Industrial ShipsTayra Class
high slots2
(1/1)
middle slots5
low slots4
powergrid80 MW
cpu output320 tf
max. velocity115 m/sec
cargo capacity7,300 m³

Ship Attributes

Fittings
Powergrid
powergrid
200 MW
CPU
cpu output
290 tf
Capacitor
capacitor
2,900 GJ
High
high slots
2
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
middle slots
6
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
27.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
3
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
ship signature radius
165 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
20,000,000 kg
Volume
ship volume
390,000 m³
Cargo Capacity
cargo capacity
5,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Shields
Shield Capacity
shields
4,300 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,300 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86.25
KIN
armor kinetic resistance
62.5
EXP
armor explosive resistance
10


Summary

The Bustard’s six mid slots allow for a huge shield tank. While it is strongly advised for any DST to fit a MWD for the Cloak/MWD trick, which reduces the available tanking slots to five, this is still top of the class. However, due to the relatively weak powergrid means some low slots are also to be sacrificed for a maximum shield tank. At a notable hit to tanking ability, these lows can be dropped to allow speed and agility modules to be fitted, on the other hand. Overall, the Bustard usually carries a slightly smaller tank in raw EHP terms than it's armour tanked peers, as well as having the lowest base speed and agility.

One of the natural advantages of a shield tank over an armor tank is the passive regeneration of shields over time, however this tends to be less of a factor when defending against gankers who generally rely on high Alpha damage rather than sustained damage over long engagements.

As with all DSTs, the Fleet Hanger can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.

Skills

Further information about additional or recommended skills to pilot Bustard for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Bustard roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Bustard here.


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