Revenant

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Revenant
CornerTFh.png
Revenant
Sansha's Nation
Sansha's Nation
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Revenant Class
first highlight
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion.

And I?
I am the only one who tried to stop you.
I am the Messiah that you turned against.

You persecuted me, hunted my children.
Vowed to burn my Promised Land to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your flesh to dust.

- Sansha Kuvakei

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
5% bonus to Fighter damage
5% bonus to Fighter weapon explosion radius and explosion velocity
3+ bonus to ship warp core strength
Caldari Carrier bonuses (per skill level):
5% bonus to Fighter damage
20% bonus to Afterburner velocity bonus
3+ bonus to ship warp core strength
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
151d 21h 53m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
625,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
90,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
7
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
77.632 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
100,000 m³
Fighter Squad Tubes
fighter tubes
5
Light Fighter Squad Limit
squad limit
3
Heavy Fighter Squad Limit
squad limit
3
Support Fighter Squad Limit
squad limit
2
Targeting
Max Tgt. Range
max. targeting range
5,800.00 km
Max Locked Targets
max. locked targets
14
RADAR Sensor
RADAR sensor strength
175 points
Sig. Radius
ship signature radius
18,870 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
405,000 HP
Mass
ship mass
1,600,000,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,740 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
2,500,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Shields
Shield Capacity
shields
750,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
330,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20

Subscript text


Summary

The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.

Due to the rarity of the blueprint and the effort required to construct them, Revenants are by far the scarcest type of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only a few Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015. The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out.

Skills

Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Revenant roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revenant here.


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