Coercer

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Ship Database
Coercer
Coercer
Amarr Empire
Amarr Empire
Standard Destroyers
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.

SHIP BONUSES

Amarr Destroyer bonuses (per skill level):
10% bonus to Small Energy Turret tracking speed
10% reduction in Small Energy Turret activation cost
Role Bonus:
50% bonus to Small Energy Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Coercer Navy Issue
Coercer Navy Issue.jpg
CornerTFs.png
Coercer Navy Issue
Faction Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png73 MW Icon cpu.png172 tf
Icon velocity.png260 m/sec
Icon capacity.png375 m³
, Heretic
Heretic.jpg
CornerT2s.png
Heretic
Interdictors Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/4) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png270 tf
Icon velocity.png310 m/sec
Icon capacity.png380 m³

Ship Attributes

Fittings
Powergrid
powergrid
85 MW
CPU
cpu output
168 tf
Capacitor
capacitor
700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
2.77
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
62 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.

Skills

Further information about additional or recommended skills to pilot Coercer for a specific or its common role(s) can be written here.

Tactics

No sub-article about Coercer roles or piloting tactics. You can write them here.

Notes

You can add notes here.