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A highly experimental Compact created by Minmatar scientists, intended to combine the qualities of their front line heavy assault cruisers. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly.
Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat.
Minmatar Cruiser bonuses (per skill level):
20% bonus to Medium Projectile Turret damage
4% bonus to all armor resistances
50% bonus to Medium Projectile Turret optimal range and falloff
25% bonus to ship max velocity
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Frigate Escape Bay
You can write a summary for Mimir here.
Further information about additional or recommended skills to pilot Mimir for a specific or it's common role(s) can be written here.
No sub-article about Mimir roles or piloting tactics. You can write them here.
You can write additional notes for Mimir here.
|A long, long time ago...
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
Oceanus v1.0 - Build: 836981 - Released 2014-09-30
Mimir lock range has been doubled.
- Max. Targeting Range increased from 32 km to 64 km (+32 km)
Odyssey v1.0 - Build: 589043 - 2013-06-04
All ship passive resistance bonuses have been decreased from 5% to 4% per level to make active tanking more viable in combat.
- Minmatar Cruiser armor resistance bonus reduced from 5%/level to 4%/level (-1%/level)
Apocrypha v1.5.? - Build: ?????? - Released 2009-??-?? (Speculative)
Ship presumably introduced.
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