Imicus

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Imicus
Imicus
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Imicus Class
EXTERNAL LINKS

Contents

The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.

SHIP BONUSES

Traits:
Gallente Frigate skill bonus per level:
7.5% increase to scan strength of probes
5% bonus to Salvager cycle time

Role Bonus:
+5 Virus Strength to Relic and Data Analyzers

Required Skills
  • Gallente Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Exploration
▪ Variations
Helios
CornerT2s.png
Helios
Helios
Covert OpsImicus Class
highlightsCan Use Covert Ops Cloak
high slots2
(0/2)
middle slots5
low slots3
powergrid20 MW
cpu output290 tf
max. velocity330 m/sec
cargo capacity175 m³

Ship Attributes

Fittings
Powergrid
powergrid
21 MW
CPU
cpu output
250 tf
Capacitor
capacitor
270 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
middle slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
330 m/s
Inertia Modifier
inertia modifier (agility)
4.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
ship signature radius
41 m
Scan Res.
scan resolution
450 mm
Structure
Structure Hitpoints
structure hitpoints
275 HP
Mass
ship mass
997,000 kg
Volume
ship volume
21,500 m³
Cargo Capacity
cargo capacity
400 m³
Shields
Shield Capacity
shields
275 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
325 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10

Subscript text


Summary

The Imicus is the Gallente Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Helios. Its bonus to virus strength allows it to complete Data and Relic sites faster and more reliably.

Skills

Further information about additional or recommended skills to pilot Imicus for a specific or it's common role(s) can be written here.

Fittings

For more info on fittings, please click here

Tactics

While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Imicus has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.

Notes

You can add notes here.


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