Exequror Navy Issue

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Exequror Navy Issue
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Exequror Navy Issue
Gallente Federation
Gallente Federation
ECM PRIORITY
NORMAL
Magnetometric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Cruisers
Exequror Class
EXTERNAL LINKS

Contents

The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
5% bonus to Medium Hybrid Turret rate of fire

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Oneiros
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Oneiros
Oneiros
Logistics CruisersExequror Class
high slots4
(0/2)
middle slots4
low slots5
powergrid1,050 MW
cpu output370 tf
max. velocity230 m/sec
cargo capacity600 m³
,
Exequror
Exequror
Exequror
Standard CruisersExequror Class
high slots3
(0/3)
middle slots4
low slots6
powergrid610 MW
cpu output275 tf
max. velocity240 m/sec
cargo capacity495 m³

Ship Attributes

Fittings
Powergrid
powergrid
830 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
middle slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
0.4
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
ship signature radius
110 m
Scan Res.
scan resolution
325 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Shields
Shield Capacity
shields
1,800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,950 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10

Subscript text


Summary

Normally considered not worth the extra ISK over a Thorax, the Exequror Navy Issue's main improvement is its higher speed. Even when armor tanked it can be faster than other cruisers. With its bonused damage, it is a better cruiser than one might expect. However, that's damning with faint praise, as it is still an expensive hull for what you get.

Skills

Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Exequror Navy Issue here.


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