Impairor

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Ship Database
Impairor
Impairor
Amarr Empire
Amarr Empire
Corvettes
Impairor Class
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The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.

SHIP BONUSES

Role Bonus:
20% reduction in Small Energy Turret activation cost
10% bonus to Small Energy Turret damage
15% bonus to Weapon Disruptor effectiveness
8% bonus to all armor resistances

Required Skills
Training Time what's this?
8m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hematos
Hematos.jpg
Hematos
Special Edition Corvettes Impairor Class
Icon hi slot.png2 (0/1) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png30 MW Icon cpu.png105 tf
Icon velocity.png310 m/sec
Icon capacity.png115 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
120 tf
Capacitor
capacitor
140 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
2
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
300 m/sec
Inertia Modifier
inertia modifier (agility)
4.45
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25.50 km
Max Locked Targets
max. locked targets
3
RADAR Sensor
RADAR sensor strength
6 points
Sig. Radius
signature radius
50 m
Scan Res.
scan resolution
485 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
1,148,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
115 m³
Armor
Armor Hitpoints
armor hitpoints
200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
125 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Impairor is the Amarr Corvette. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed.

As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship. Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:

  • Pilots focusing primarily on Energy Turrets may find both the AmarrPunisher and the AmarrTormentor to be effective replacements.
  • Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the GallenteTristan frigate or the AmarrDragoon destroyer may be worth looking at.
  • If you are looking to work with a fleet in a tackle role, the AmarrExecutioner is likely your next step.
  • For pilots aspiring to be proficient at exploration, the AmarrMagnate exploration frigate is an excellent tool for the job.
  • Last but not least, the AmarrInquisitor offers powerful remote repair capabilities to those who prefer to aid their allies instead of dealing damage themselves.

Skills

Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.

Notes

Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.