Burst

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Eve University Database
 
Ship Database
Burst
Burst
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Burst Class
EXTERNAL LINKS

Contents

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst.

The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Remote Shield Booster amount
10% reduction in Remote Shield Booster activation cost
Role Bonus:
300% bonus to Remote Shield Booster falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Scalpel
CornerT2s.png
Scalpel
Scalpel
Logistics FrigatesBurst Class
high slots3
(2/2)
middle slots4
low slots3
powergrid42 MW
cpu output200 tf
max. velocity415 m/sec
cargo capacity260 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
190 tf
Capacitor
capacitor
560 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
415 m/sec
Inertia Modifier
inertia modifier (agility)
3.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
7.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
34.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
ship signature radius
33 m
Scan Res.
scan resolution
925 mm
Structure
Structure Hitpoints
structure hitpoints
290 HP
Mass
ship mass
1,420,000 kg
Volume
ship volume
17,100 m³
Cargo Capacity
cargo capacity
260 m³
Shields
Shield Capacity
shields
400 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
250 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Burst is the Minmatar Logistics Frigate; Burst pilots repair their fleetmates’ ships during battle. The Burst is bonused for remote shield boosting, which matches the Minmatar racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Burst is a great first step in learning about Logistics. Burst pilots often go on train into heavier Tech I logistics cruisers (such as the Minmatar Scythe), and then Tech II logistics ships (including the Scalpel and Scimitar). But the Burst is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.

One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.)

Compared to the Caldari Bantam—the other Tech I shield logistics frigate—the Burst is much faster, but has less tank and less native capacitor. This makes the Burst and Burst rough equals, but Omega characters may be asked to cross-train into the Caldari frigate for specific doctrines.

Skills

Shield Emission Systems I
Energy Grid Upgrades II
Shield Upgrades I
Afterburner I
Hull Upgrades I

Fittings

AB
Burst: AB
EFT
[Burst, AB]
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster

Cap Recharger II
Medium Shield Extender II
1MN Afterburner II

Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II

Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I


Acolyte II x1

Fitting template high slot label.png
8537_64.png
8537_64.png
8537_64.png
Fitting template mid slots label.png
2032_64.png
3831_64.png
438_64.png
Fitting template low slots label.png
2048_64.png
1447_64.png
1447_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2205_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31788_64.png
31716_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Cap Stable with all L5 skills
  • Can be made much cheaper by using meta version of AB
  • Tank can be improved by using T2 Anti-EM rig for the cost of extra 1.5M ISK
  • Don't make it "nano" as it already has speed higher than many frigates do
MWD
Burst: MWD
EFT
[Burst, MWD]
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster
Small S95a Scoped Remote Shield Booster

Small Electrochemical Capacitor Booster I
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive

Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Damage Control II

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I


Acolyte II x1

Navy Cap Booster 400 x1

Fitting template high slot label.png
8537_64.png
8537_64.png
8537_64.png
Fitting template mid slots label.png
5011_64.png
3831_64.png
5973_64.png
Fitting template low slots label.png
2605_64.png
11563_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2205_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
32006_64.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31788_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tank can be improved by using T2 rigs, which unproportionally increases fit price.
  • Shield Extender can be downgraded in case if low shield skills
MWD, Mid Rep Power
Burst: MWD, Mid Rep Power
EFT
[Burst, MWD, Mid Rep Power]
Medium Murky Compact Remote Shield Booster
Small Asymmetric Enduring Remote Shield Booster
Small Asymmetric Enduring Remote Shield Booster

Small Electrochemical Capacitor Booster I
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive

Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Damage Control II

Small Capacitor Control Circuit I
Small Ancillary Current Router I
Small Ancillary Current Router I


Light Shield Maintenance Bot I x1

Navy Cap Booster 400 x9

Fitting template high slot label.png
8579_64.png
8535_64.png
8535_64.png
Fitting template mid slots label.png
5011_64.png
3831_64.png
35658_64.png
Fitting template low slots label.png
4254_64.png
4254_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
23719_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
32006_64.png
Fitting template rig slots label.png
31370_64.png
31358_64.png
31358_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • MWD fit with Medium Remote Shield Booster (+30% rep.power)
  • Requires higher skills than MWD fit


Tactics

New Burst pilots should read the Tactics section of the UniWiki’s Logistics guide, and attend a Logistics 101 practical exercise; these will provide some details on how to fly logistics frigates. Some tips on flying the Burst:

  • Watch your capacitor, and activate modules only when needed. As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
  • Stay moving, behind your fleetmates. One advantage of the Burst is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action.

Notes

You can add notes here.

Patch History


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