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Minmatar Republic |
Carriers |
Nidhoggur Class |
10,000 m³ Fleet Hangar
HIGHLIGHTS
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Ten thousand scales protect the dragon's hide. Cherish each one.
- – From the Wisdoms of Elder Brute
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
The Nidhoggur is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
SHIP BONUSES
Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter damage
2.5% bonus to Fighter velocity
5% bonus to Dromi Support Fighter stasis webification range
1% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump Capable
5x penalty to Entosis Link duration
Required Skills
Training Time what's this?147d 13h 43m 40s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 0
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 66.5 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Fighters |
Fighter Bay Capacity 65,000 m³
Light Fighter Squad Limit 3
Support Fighter Squad Limit 1
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Targeting |
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Structure |
Structure Hitpoints 62,500 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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Armor |
Armor Hitpoints 66,000 HP
Armor Resistances
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Shields |
Shield Capacity 67,000 HP
Shield Resistances
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Summary
The Nidhoggur is the Minmatar carrier. Its fighter damage bonus makes it a popular choice for PvE. In that regard, it competes with the Thanatos which has the same damage bonus. In PvE its advantage over the Thanatos is the additional mid slot which is more valuable than a lowslot due to such modules as drone navs, omidirectional tracking links, or sensor boosters. The fighter HP bonus of the Thanatos is usually valued higher than the Nidhoggur's speed bonus though. Thus it mostly comes down to taste.
In PvP a shield tanked Nidhouggur can put out a good amount of damage for a carrier. But in many PvP situations, fighter health, speed, and application as well as neuting capabilities are more important than raw damage. The shield tank in the mids then gets in the way to increase fighter speed and application. Thus Nidhoggur fighters are usually slower than Thanatos fighters. It is also possible to armor tank a Niddhoggur for PvP. This opens up a lot of mid slots. But the Thanatos is usually still preferred due to its fighter health bonus.
Skills
Further information about additional or recommended skills to pilot Nidhoggur for a specific or its common role(s) can be written here.
Tactics
No sub-article about Nidhoggur roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Nidhoggur was a serpent under the world who gnawed on the roots of Yggdrasil, the world-tree, and (in some accounts) also gnawed on the evil-doers condemned in the afterlife to Náströnd, a kind of underworld for especially heinous criminals. Nidhoggur is an Anglicization of Old Norse Níðhǫggr.
Patch History
A long, long time ago...
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Equinox expansion - Equinox in Focus: New Upwell Ships
- Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.
- Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.
YC118.8 Release
Published on Tuesday, September 13th, 2016
- Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.
Rhea 1.0 Release on Tuesday, December 9, 2014
- Adjusted Nidhoggur fins so they are now present at all angles
Rubicon v.1.3 - Build: 761459 - 12.03.14
- Fixed descriptions of the Chimera, Wyvern, Thanathos, Nyx, Nidhoggur, Hel and Revenant to properly link the Capital Shield Emission System skill in their "traits" tab.
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