Nidhoggur

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Nidhoggur
Nidhoggur
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Carriers
Nidhoggur Class
first highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
structure hitpoints
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
EXTERNAL LINKS

Contents

Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter damage
2.5% bonus to Fighter velocity
5% bonus to Dromi Support Fighter stasis webification range
1% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
500,000 MW
CPU
cpu output
775 tf
Capacitor
capacitor
48,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.039
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
66.501 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
65,000 m³
Fighter Squad Tubes
fighter tubes
3
Light Fighter Squad Limit
squad limit
3
Support Fighter Squad Limit
squad limit
1
Targeting
Max Tgt. Range
max. targeting range
3760.00 km
Max Locked Targets
max. locked targets
14
LADAR Sensor
LADAR sensor strength
68 points
Sig. Radius
ship signature radius
9,865 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
62,500 HP
Mass
ship mass
1,230,000,000 kg
Volume
ship volume
11,250,000 m³
Cargo Capacity
cargo capacity
845 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
67,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
66,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Nidhoggur is the Minmatar carrier. Formerly a powerful remote logistics and drone platform, the Nidhoggur (and carriers in general) were rebalanced in the April 2016 release to become mobile long-range damage dealers. Due to its base speed, non-reliance on low slots (of which it has plenty of), and large fighter damage bonus, the Nidhoggur is the most popular PVE carrier. Nidhoggurs can complete multiple combat anomalies very quickly, especially if equipped with Hyperspatial Accelerator rigs. In PVP, the Nidhoggur is the preferred shield carrier again due to its high damage, agility, and larger fighter bay compared to the Chimera.

Skills

Further information about additional or recommended skills to pilot Nidhoggur for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

For PVE, the Nidhoggur usually has a full rack of racial fighters for DPS and always aligned to either safe spot, POS, citadel or Outpost. The general rule is to always align to the POS and to warp to the POS if invaders detected either through local chat system or from friendly intel channel.

Notes

Pre-Citadel, the Nidhoggur was used for POS shield repair due to its remote shield bonus. This ship was meant for a mixed armor and shield tank in theory but was practically hard to achieve. In PVP, with a 5/6 mid/low slot layout the Nidhoggur was normally armor tanked.

Post-Citadel, thanks to its high fighter damage bonus, the Nidhoggur is the preferred carrier for PVE activities. As a product of this release, the Nidhoggur traded a low slot for a mid slot, making armor tanks less effective over shield tanks.

Patch History


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