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The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time a you see a Chremoas decloak, the fight is already over.
Gallente Frigate bonuses (per skill level):
15% bonus to Small Projectile Turret tracking speed
Minmatar Frigate bonuses (per skill level):
10% bonus to Small Projectile Turret optimal range and falloff
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
200% bonus to Small Projectile Turret damage
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Frigate Escape Bay
The Chremoas was a 2nd place prize of AT XI.
Further information about additional or recommended skills to pilot Chremoas for a specific or it's common role(s) can be written here.
No sub-article about Chremoas roles or piloting tactics. You can write them here.
You can write additional notes for Chremoas here.
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