Tornado

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Ship Database
Tornado
Tornado
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NORMAL
LADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Tornado Class
RELATED UNI-WIKI REFERENCES

In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.

What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely on flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
5% bonus to Large Projectile Turret falloff
Role Bonus:
95% reduction in Large Projectile Turret powergrid requirement
50% reduction in Large Projectile Turret CPU requirement

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Attack Battlecruiser
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
342 tf
Capacitor
capacitor
2,700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
middle slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
225 m/sec
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
10.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
ship signature radius
195 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
15,228,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
535 m³
Shields
Shield Capacity
shields
1,890 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,800 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Tornado was made to do one thing and one thing only: high-explosive obliteration of anything that is unfortunately preoccupied with other threats. Like other Attack Battlecruisers, the Tornado is a rack of 8 battleship-sized gun turrets, and almost nothing else; it has minimal defenses, limited mobility, and extremely poor tracking against any targets intent on evading its fire. Despite its Fire Rate and Falloff Range bonuses implying that the Tornado favors using Autocannons, the vast majority of Tornadoes are fit with 1400mm Artillery and used to deal massive damage in a single shot, in similar style to the Maelstrom.

Skills

The Tornado benefits especially heavily from fitting skills and any skills which improve the damage and accuracy of Large Projectile Turrets, such as Sharpshooter and Surgical Strike. However, contrary to most conventional ship fitting wisdom, the Tornado may not benefit greatly from access to Tech II 1400mm artillery, as its Powergrid is slightly too constrained to make use of them without making other sacrifices in fitting.

Tactics

The Tornado excels in a number of niches thanks to its excellent ratio of cost to potential artillery alpha strike damage.

The Tornado is a popular gatecamping ship. Dual-boxing a Tornado and an Exequror for both remote repair and, more importantly, remote sensor boost (to boost the Tornado's scan resolution and lock time) is one of the most common setups for a single-player gatecamp.

The high alpha potential of the Tornado makes it extremely popular for suicide ganking. Because an artillery Tornado does extremely high damage with a long cycle time, the response speed of CONCORD does not affect how much damage it will do, and it can easily one-shot many ships.

The Tornado can also be used as a very long-range sniping ship in large-scale fleet engagements. It is cheaper and less character skill intensive than the Maelstrom, making it a more accessible tool for alliances with newer pilots.

Notes

The Tornado design was the winner of create a starship contest.

Patch History


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