RELATED UNI-WIKI REFERENCES
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Innovation and persistence are our greatest strengths.
- – Chief Researcher Dr. Bogekur Alpur
In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.
What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely on flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level): 5% bonus to Large Projectile Turret rate of fire 5% bonus to Large Projectile Turret falloff Role Bonus: 95% reduction in Large Projectile Turret powergrid requirement 50% reduction in Large Projectile Turret CPU requirement
Required Skills
Training Time what's this?1d 21h 16m 40s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 8
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 10.03 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 1,800 HP
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Armor |
Armor Hitpoints 1,800 HP
Armor Resistances
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Shields |
Shield Capacity 1,890 HP
Shield Resistances
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Summary
The Tornado was made to do one thing and one thing only: high-explosive obliteration of anything that is unfortunately preoccupied with other threats. Like other Attack Battlecruisers, the Tornado has a full rack of 8 battleship-sized gun turrets, and almost nothing else; it has minimal defenses, limited mobility, and extremely poor tracking against any targets intent on evading its fire. Despite its Fire Rate and Falloff Range bonuses implying that the Tornado favors using Autocannons, Tornados are almost exclusively fit with 1400mm Artillery and used to deal massive damage in a single shot, in similar style to the Maelstrom.
Skills
The Tornado benefits especially heavily from fitting skills and any skills which improve the damage and accuracy of Large Projectile Turrets, such as Sharpshooter and Surgical Strike. However, contrary to most conventional ship fitting wisdom, the Tornado may not benefit greatly from access to Tech II 1400mm artillery, as its Powergrid is slightly too constrained to make use of them without making other sacrifices in fitting.
Tactics
The Tornado excels in a number of niches thanks to its excellent ratio of cost to potential artillery alpha strike damage.
The Tornado is a popular gatecamping ship. Dual-boxing a Tornado and an Exequror for both remote repair and, more importantly, remote sensor boost (to boost the Tornado's scan resolution and lock time) is one of the most common setups for a single-player gatecamp.
The high alpha potential of the Tornado makes it extremely popular for suicide ganking. Because an artillery Tornado does extremely high damage with a long cycle time, the response speed of CONCORD does not affect how much damage it will do. When fit purely for alpha damage, it can deal over 12K damage per shot, which is easily enough to one-shot many ships.
The Tornado can also be used as a very long-range sniping ship in large-scale fleet engagements. It is cheaper and less character skill intensive than the Maelstrom, making it a more accessible tool for alliances with newer pilots.
Notes
The Tornado design was the winner of create a starship contest.
Patch History
[show]A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
Odyssey 1.0 Released on Tuesday, June 4th, 2013
- Minmatar Battlecruiser Skill Bonuses: +5% to large projectile turret rate of fire and +5% to large projectile turret falloff.
- Slot layout: 8H, 5M, 4L; 8 turrets , 0 launchers.
- Fittings: 1000 PWG, 342 CPU.
- Defense (shields / armor / hull) : 1890 / 1800 / 1800.
- Capacitor (amount / recharge rate) : 2700 / 675s.
- Mobility (max velocity / agility / mass / align time): 225 / .475 / 15228000 (+1128000) / 10s (+.7s).
- Drones (bandwidth / bay): 0 / 0.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 230 (-20) / 6.
- Sensor strength: 17 Ladar.
- Signature radius: 195 (+25).
- The Oracle, Naga, Talos and Tornado Racial Battlecruiser requirements have been reduced from 3 to 1 as part of the Tiericide initiative.
Retribution 1.0
Released on Tuesday, December 4, 2012
- A small geometry gap in the Tornado was repaired
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