Molok

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Molok
CornerTFh.png
Molok
Blood Raiders
Blood Raiders
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Avatar Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
structure hitpoints
Has Large Cargohold
HIGHLIGHTS
structure hitpoints
2,000m³ Corpse hold
HIGHLIGHTS
EXTERNAL LINKS

Contents

"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."

- Omir Sarikusa, Meditations on a Crimson Chalice

SHIP BONUSES

Minmatar Titan bonuses (per skill level):
20% bonus to Stasis Webifier optimal range
6+ bonus to ship warp core strength
Amarr Titan bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
6+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday module
• Can fit Phenomena Generator module
• Can fit Jump Portal Generator module
• Can fit Clone Vat Bay module
• Can use three Command Burst modules
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
1400% bonus to Capital Energy Turret damage
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Avatar
Avatar
Avatar
TitansAvatar Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
highlightsHas Large Cargohold
high slots8
(0/6)
middle slots5
low slots8
powergrid1,250,000 MW
cpu output815 tf
max. velocity80 m/sec
cargo capacity15,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,375,000 MW
CPU
cpu output
900 tf
Capacitor
capacitor
145,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
6
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.03
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
240 points
Sig. Radius
ship signature radius
24,000 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
580,000 HP
Mass
ship mass
2,400,000,000 kg
Volume
ship volume
155,000,000 m³
Cargo Capacity
cargo capacity
12,400 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Corpse Capacity
capacity
100,000 m³
{{{extrahold4type}}} Capacity
capacity
2,000 m³
Shields
Shield Capacity
shields
390,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
950,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Molok is a Blood Raiders titan. It requires both Amarr and Minmatar titan skills to fly.

Skills

Further information about additional or recommended skills to pilot Molok for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Molok roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Molok here.


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