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Minmatar Republic |
ECM PRIORITY
LOW
LADAR
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Standard Destroyers |
Thrasher Class |
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
SHIP BONUSES
Minmatar Destroyer bonuses (per skill level): 5% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret tracking speed Role Bonus: 50% bonus to Small Projectile Turret optimal range
Required Skills
Training Time what's this?9h 18m 20s
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Grouping
▪ Variations
Sabre
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Ship Attributes
Fittings |
High 8
Launchers 1
Turrets 7
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 6.21 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
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Structure |
Structure Hitpoints 750 HP
Frigate Escape Bay 1 Frigate
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 800 HP
Shield Resistances
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Armor |
Armor Hitpoints 750 HP
Armor Resistances
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Summary
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular for Suicide Ganking.
The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
Skills
Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.
Tactics
A fantastic Level 1 Security Mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near instant destruction of 3 Frigates at a time. Along with an afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 Security Missions.
The Salvaging fit for a Thrasher will easily keep up with the wrecks popped from Level 1-3 missions, a great addition to a player's isk productivity. Having a salvaging Thrasher will significantly increase the isk earned from mission running.
An artillery fit with sensor boosters is generally the most cost-effective Low-Sec gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns.
Notes
You can add notes here.
Patch History
A long, long time ago...
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118.6 v.1.0 - Build: 1052658 - 28.06.16
- Repositioned the boosters on the Minmatar Destroyer Thrasher and variants.
Hyperion 1.3 Released on Tuesday, September 2nd, 2014
- Fixed solar fins on all other variants of the Thrasher and Cyclone.
Hyperion 1.2
Released on Thursday, August 28th, 2014
- Fixed the invisible sails on the Thrasher and Cyclone
Retribution 1.0 Released on Tuesday, December 4, 2012
- Unchanged ship bonuses
- Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launchers
- Fittings: 70 PWG, 170 CPU
- Defense (shields / armor / hull): 800 / 750 / 750
- Capacitor (amount / recharge rate / cap per second): 550 / 290 s / 1.89
- Mobility (max velocity / agility / mass / align time): 270 / 2.8 / 1600000 / 4.2 s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6
- Sensor strength: 9 Ladar
- Signature radius: 56
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