This page should be updated due to game changes. Reason: #Summary needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.
RELATED UNI-WIKI REFERENCES
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Civility ends where optimal range begins.
- – CEO Mens Reppola
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Medium Hybrid Turret tracking speed
5% bonus to Medium Hybrid Turret damage
Caldari Cruiser bonuses (per skill level):
7.5% bonus to Medium Hybrid Turret Optimal range
4% bonus to all shield resistances
Role Bonus:
• Can fit Assault Damage Controls
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Onyx
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900 MW 560 tf
200 m/sec
450 m³
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, Gila
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670 MW 380 tf
195 m/sec
440 m³
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, Moa
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850 MW 380 tf
190 m/sec
450 m³
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Ship Attributes
Fittings |
High 5
Launchers 1
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 9.36 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 25 points
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Structure |
Structure Hitpoints 1,550 HP
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Armor |
Armor Hitpoints 1,250 HP
Armor Resistances
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Shields |
Shield Capacity 2,500 HP
Shield Resistances
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Summary
The big brother of the Harpy and more advanced cousin to the Ferox, the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper battleships can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the Ferox, the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the Muninn. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare.
Skills
Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.
Tactics
No sub-article about Eagle roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eagle here.
Patch History
A long, long time ago...
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2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
- Heavy Assault Cruiser rebalance
- Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
- Make room for other ship types to step into the spotlight, such as battleships.
- Not nerf HACs into oblivion - find and retain healthy use-cases.
- Maintain HAC identity as a high-damage / heavy tank ship option.
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
- MWD bloom bonus removed from heavy assault cruisers.
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Maximum velocity reduced from 202 m/s to 190 m/s (-12 m/s)
- Powergrid reduced from 990 MW to 950 MW (-40 MW)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
March 2018 v.1.0 - Released 2018-03-20
The Eagle has had a place before in the fleet meta and may find one again between the Assault Damage Control and the Ferox nerf, but we still feel some added utility is a good idea.
- Maximum velocity increased from 190 m/s to 202 m/s (+12 m/s)
- The Eagle now has a 25 m3, 25 Mbit/s drone bay.
Rhea v.1.0 - Build: 853270 - 2014-12-09
- Onyx and Eagle ship models have been redesigned so that they and the Moa no longer look so much the same.
Odyssey v.1.1 - Build: 61682? - 2013-09-03
- Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
Caldari Cruiser Bonuses:
- 10% bonus to Medium Hybrid Turret optimal range.
- 4% bonus to shield resistances.
Heavy Assault Cruiser Bonuses:
- 10% bonus to Medium Hybrid Turret optimal range.
- 5% bonus to Medium Hybrid Turret damage.
- Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers.
- Fittings: 990 PWG(+115), 440 CPU(+2).
- Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3).
- Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2).
- Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s.
- Drones (bandwidth / bay): 0 / 0.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8.
- Sensor strength: 25 Gravimetric(+7).
- Signature radius: 140(-10).
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