Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Victory requires the ability to act. Remove theirs.
- – Duvolle Laboratories doctrinal white paper
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Remote Sensor Dampener effectiveness Recon Ships bonuses (per skill level): 20% bonus to Warp Scrambler and Warp Disruptor optimal range 20% reduction in Cloaking Devices CPU requirement Role Bonus: 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds
Required Skills
Training Time what's this?61d 11h 23m 20s
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Grouping
▪ Variations Lachesis
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 High Amount of Medium Slots
 850 MW  450 tf
 220 m/sec
 320 m³
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,Celestis
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 575 MW  375 tf
 210 m/sec
 320 m³
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Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 3
Rig
2
Medium
Calibration 400
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Navigation |
Base Time to Warp 9.53 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 40 Mbit/sec
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Targeting |
Magnetometric Sensor 26 points
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Structure |
Structure Hitpoints 1,080 HP
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Armor |
Armor Hitpoints 1,430 HP
Armor Resistances
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Shields |
Shield Capacity 1,180 HP
Shield Resistances
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Summary
The Arazu is a T2 version of the Celestis, with the same bonus to sensor dampening and an additional impressive bonus to warp disruptor range. This allows the Arazu to point an enemy from nearly 60k away while overheating. It can combine this with sensor range damping to bring an enemy's lock range down below the Arazu's point range, allowing it to hold an enemy and render them unable to do anything about it. On top of this already potent combination is the ability to warp in while cloaked so it can get in to position and do it with little warning.
The Arazu also has a 40m3 drone bay and a bonus to hybrids to allow it to do some damage, but this is almost an afterthought.
Skills
Further information about additional or recommended skills to pilot Arazu for a specific or its common role(s) can be written here.
Tactics
The Arazu is most often used as either a long-range point during mixed fleet ops or an initial point during covert fleets.
For fleet ops, the Arazu's job is to keep distant enemies pointed, either until tacklers arrive or after tacklers have been shot down. Here, stealth is still key if you're following the bait ship. Just don't uncloak too soon or you'll alert your prey to the trap. If you're with the main fleet, keeping your stealth cloak up can still keep enemy scouts from getting an accurate number of your forces.
For covert fleets, your role is initial point on a single target. Getting into point range shouldn't be a problem. However, unlike stealth bombers, force recons don't have a reduction to unstealth lock penalties. This means you're sitting there waiting to start locking for at least 5 seconds. This makes communication with the rest of the fleet absolutely vital if you don't want to 1) have everyone else uncloak before you have a point and damp up, thus losing either your prey or your fleetmates' ships, or 2) not have your fleetmates come in on time and losing your prey and your ship.
Notes
The Arazu is named after an ancient Mesopotamian deity.
Patch history
[show]A long, long time ago...
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Version 22.02 - Release 2025-03-12.1 (Patch Notes)
The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
- Warp speed reduced from 4.5 AU/s to 4.0 AU/s
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
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