Amarr Cruiser bonuses (per skill level):
10% bonus to Weapon Disruptor effectiveness
25% bonus to Drone hitpoints and damage
7500m bonus to Drone operation range Recon Ships bonuses (per skill level):
50% bonus to Energy Nosferatu and Energy Neutralizer optimal range
30% bonus to Energy Nosferatu and Energy Neutralizer falloff range
40% bonus to Energy Nosferatu and Energy Neutralizer drain amount Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Warp Disruption Field Generator range Role bonus
• Cannot be detected by directional scanners
• Can fit Warp Disruption Field Generator and Cynosural Field Generator modules
20% bonus to all armor resistances
12.5% bonus to Drone Microwarp velocity
50% reduction to signature radius penalty from Warp Disruption Field Generator
Required Skills
none
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
0 MW
CPU
0 tf
Capacitor
0 GJ
High
5
Launchers
2
Turrets
4
Medium
6
Low
7
Rig
3 medium
Calibration
400
Navigation
Max Velocity
0 m/s
Inertia Modifier
0.0
Warp Speed
0 AU/s
Base Time to Warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
300 m3
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
0 km
Max Locked Targets
0
Multi Sensor
0 points
Sig. Radius
0 m
Scan Res.
0 mm
Structure
Structure Hitpoints
0 HP
Mass
0 kg
Volume
0 m³
Cargo Capacity
0 m³
Armor
Armor Hitpoints
0 HP
Armor Resistances
EM
0
THR
0
KIN
0
EXP
0
Shields
Shield Capacity
0 HP
Shield Resistances
EM
0
THR
0
KIN
0
EXP
0
Summary
The 'Penitence and the Herald are the Alliance Tournament XXII prize ships. A total of 280[1] ships where rewarded (140 of each).
A Combat Recon Cruiser, based on the Curse, combined with tackling tech found in the Heavy Interdictor class, like the Devoter. The Penitence combines powerful weapon disruption, devastating energy neutralization, and formidable tackling capabilities, giving it all the tools it needs to impose its will across the battlefield.
Skills
Further information about additional or recommended skills to pilot Penitence for a specific or its common role(s) can be written here.
Tactics
No sub-article about Penitence roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Penitence here.