Ares

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Ares
CornerT2h.png
Ares
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interceptors
Atron Class
first highlight
Fast Target Locking Time
HIGHLIGHTS
EXTERNAL LINKS

Contents

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Fleet Interceptor
▪ Variations
Taranis
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Taranis
Taranis
InterceptorsAtron Class
highlightsFast Target Locking Time
high slots4
(0/3)
middle slots3
low slots3
powergrid35 MW
cpu output150 tf
max. velocity420 m/sec
cargo capacity92 m³
,
Atron
Atron
Atron
Standard FrigatesAtron Class
high slots4
(0/3)
middle slots3
low slots3
powergrid37 MW
cpu output147 tf
max. velocity420 m/sec
cargo capacity145 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
425 m/sec
Inertia Modifier
inertia modifier (agility)
3.45
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.54 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
ship signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
950,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
96 m³
Shields
Shield Capacity
shields
300 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
50
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
400 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
45
EXP
armor explosive resistance
10

Subscript text


Summary

The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Required Skills


Recommended skills: (Medium)

  • Interceptors IV ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***


  • Thermodynamics IV (important for sustained overheating of MWD or Point)







Fitting

For more info on fittings, please click here

Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

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