Heretic

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Heretic
CornerT2h.png
Heretic
Amarr Empire
Amarr Empire
Interdictors
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
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Name: Heretic
Hull: Coercer
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Interdictors bonuses (per skill level):
4% bonus to all armor resistances
10% reduction in Microwarpdrive signature radius penalty
Amarr Destroyer bonuses (per skill level):
15% bonus to armor hitpoints
5% bonus to Light Missile launcher and Rocket launcher rate of fire
Role Bonus:
• Can fit Interdiction Sphere Launcher

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Coercer
Coercer.jpg
Coercer
Standard Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/8) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png85 MW Icon cpu.png168 tf
Icon velocity.png255 m/sec
Icon capacity.png375 m³
, Coercer Navy Issue
Coercer Navy Issue.jpg
CornerTFs.png
Coercer Navy Issue
Faction Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png73 MW Icon cpu.png172 tf
Icon velocity.png260 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
270 tf
Capacitor
capacitor
750 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
75 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
380 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
43.75
EXP
explosive resistance
60
Shields
Shield Capacity
shield hitpoints
625 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
55
EXP
explosive resistance
75


Summary

The Heretic is the Amarr Interdictor. Its primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists and hitpoints, making it a tough, if slow, dictor.

Skills

Further information about additional or recommended skills to pilot Heretic for a specific or its common role(s) can be written here.

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Patch History

Notes

You can add notes here.