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Developed along with the first wave of Minmatar assault frigates but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target.
It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.
Minmatar Frigate bonuses (per skill level):
12.5% bonus to Small Projectile Turret damage
30% bonus to Stasis Webifier optimal range
50% bonus to Small Projectile Turret optimal range
50% bonus to Small Projectile Turret falloff
75% reduction in Afterburner and Microwarpdrive activation cost
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Frigate Escape Bay
These near-unique Assault Ships were the 2nd place prize of Alliance Tournament VII. The team was given enough blueprints to make 50 such ships.
Several of these ships were destroyed in Alliance Tournament VIII battles.
Kind permission of (http://www.eve-wiki.net)
Further information about additional or recommended skills to pilot Freki for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Freki roles or piloting tactics. You can write them here.
You can write additional notes for Freki here.
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