Augoror

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Augoror
Augoror
Amarr Empire
Amarr Empire
ECM PRIORITY
HIGH
RADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Augoror Class
EXTERNAL LINKS

Contents

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
12.5% bonus to Remote Armor Repairer amount
5% reduction in Remote Armor Repairer activation cost
Role Bonus:
1000% bonus to Remote Capacitor Transmitter range
200% bonus to Remote Capacitor Transmitter transfer amount
430% bonus to Remote Armor Repairer optimal range and falloff

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Guardian
CornerT2s.png
Guardian
Guardian
Logistics CruisersAugoror Class
high slots6
(0/3)
middle slots2
low slots5
powergrid1,075 MW
cpu output310 tf
max. velocity209 m/sec
cargo capacity465 m³
,
Augoror Navy Issue
CornerTFs.png
Augoror Navy Issue
Augoror Navy Issue
Faction CruisersAugoror Class
highlightsHigh Amount of Low Slots
high slots5
(0/3)
middle slots3
low slots7
powergrid1,150 MW
cpu output320 tf
max. velocity215 m/sec
cargo capacity480 m³

Ship Attributes

Fittings
Powergrid
powergrid
650 MW
CPU
cpu output
275 tf
Capacitor
capacitor
2,250 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.99 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwith
drone bandwith
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
13 points
Sig. Radius
ship signature radius
90 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
12,870,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
465 m³
Shields
Shield Capacity
shields
1,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,650 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20

Subscript text


Summary

The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the Osprey, the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the Exequror, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.


Skills

Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.

Fittings

For more info on fittings, please click here

Tactics

No sub-article about Augoror roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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