Caracal Navy Issue

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Caracal Navy Issue
CornerTFh.png
Caracal Navy Issue
Caldari State
Caldari State
Faction Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³
,Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
465 tf
Capacitor
capacitor
1,450 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.50 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).

In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges.

In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.

Skills

Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caracal Navy Issue here.

Patch History