Scythe Fleet Issue

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Scythe Fleet Issue
CornerTFh.png
Scythe Fleet Issue
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Cruisers
Scythe Class
EXTERNAL LINKS

Contents

The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret rate of fire
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Scimitar
CornerT2s.png
Scimitar
Scimitar
Logistics CruisersScythe Class
high slots4
(1/2)
middle slots5
low slots4
powergrid735 MW
cpu output445 tf
max. velocity253 m/sec
cargo capacity440 m³
,
Scythe
Scythe
Scythe
Standard CruisersScythe Class
high slots3
(1/2)
middle slots5
low slots5
powergrid345 MW
cpu output285 tf
max. velocity250 m/sec
cargo capacity475 m³

Ship Attributes

Fittings
Powergrid
powergrid
745 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
4
Medium
middle slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
280 m/sec
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
ship signature radius
90 m
Scan Res.
scan resolution
345 mm
Structure
Structure Hitpoints
structure hitpoints
1,950 HP
Mass
ship mass
10,910,000 kg
Volume
ship volume
89,000 m³
Cargo Capacity
cargo capacity
440 m³
Shields
Shield Capacity
shields
2,400 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,950 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Scythe Fleet Issue is one of the fastest cruisers around, but also fairly weak as far as tank is concerned. Its split between turrets and missiles also make it hard to skill efficiently into one. Its main advantage over T1 cruisers is its speed. It can kite very well, and put out more DPS than a Stabber. The Scythe Fleet Issue is a very rare ship, however, due to its expense and role.

Skills

Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Kiting is the name of the game with a Scythe Fleet Issue. Shield tank it, fit a MWD, and guns that will keep you out of scram range. It's a pretty weak ship, so not getting pinned down while you fight is key.

Notes

You can write additional notes for Scythe Fleet Issue here.


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