RELATED UNI-WIKI REFERENCES
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Our many perspectives will always triumph over those who accept only one.
- – Hetman General Kanth Filmir
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 10% bonus to Medium Projectile Turret rate of fire 10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage
Required Skills
Training Time what's this?22h 29m 40s
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Grouping
▪ Variations Scimitar
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 735 MW  445 tf
 253 m/sec
 440 m³
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,Scythe
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 375 MW  300 tf
 260 m/sec
 475 m³
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Ship Attributes
Fittings |
High 5
Launchers 4
Turrets 4
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 6.65 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,950 HP
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Armor |
Armor Hitpoints 1,950 HP
Armor Resistances
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Shields |
Shield Capacity 2,400 HP
Shield Resistances
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Summary
The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else.
The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.
Skills
Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.
Tactics
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best.
In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.
Patch History
[show]A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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Notes
You can write additional notes for Scythe Fleet Issue here.
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