RELATED UNI-WIKI REFERENCES
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.
Caldari Frigate bonuses (per skill level):
20% bonus to Afterburner velocity bonus
Amarr Frigate bonuses (per skill level):
7.5% bonus to Small Energy Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
250% bonus to Small Energy Turret damage
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
The Imp was a prize for the top four teams of Alliance Tournament XIII.
Further information about additional or recommended skills to pilot Imp for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Imp roles or piloting tactics. You can write them here.
You can write additional notes for Imp here.
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