Crusader

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Crusader
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Crusader
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interceptors
Executioner Class
first highlight
Fast Target Locking Time
HIGHLIGHTS
EXTERNAL LINKS

Contents

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
7.5% bonus to Small Energy Turret tracking speed
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Combat Interceptor
▪ Variations
Malediction
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Malediction
Malediction
InterceptorsExecutioner Class
highlightsFast Target Locking Time
high slots3
(3/3)
middle slots3
low slots4
powergrid36 MW
cpu output150 tf
max. velocity470 m/sec
cargo capacity98 m³
,
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/sec
cargo capacity115 m³

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
120 tf
Capacitor
capacitor
415 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
2
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
455 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
32 m
Scan Res.
scan resolution
975 mm
Structure
Structure Hitpoints
structure hitpoints
525 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
90 m³
Shields
Shield Capacity
shields
225 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
60
Armor
Armor Hitpoints
armor
575 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
30


Summary

Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.

The Crusader is an excellant ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.

Skills

Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Crusader roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crusader here.


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