Claw

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Claw
CornerT2h.png
Claw
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interceptors
Slasher Class
first highlight
Fast Target Locking Time
HIGHLIGHTS
EXTERNAL LINKS

Contents

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Boundless Creation

The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Small Projectile Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Combat Interceptor
▪ Variations
Stiletto
CornerT2s.png
Stiletto
Stiletto
InterceptorsSlasher Class
highlightsFast Target Locking Time
high slots3
(1/2)
middle slots4
low slots3
powergrid30 MW
cpu output150 tf
max. velocity435 m/sec
cargo capacity92 m³
,
Slasher
Slasher
Slasher
Standard FrigatesSlasher Class
high slots4
(0/3)
middle slots4
low slots2
powergrid36 MW
cpu output140 tf
max. velocity430 m/s
cargo capacity120 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
125 tf
Capacitor
capacitor
285 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
middle slots
2
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
480 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.8 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
22.50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
ship signature radius
30 m
Scan Res.
scan resolution
1,000 mm
Structure
Structure Hitpoints
structure hitpoints
475 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
94 m³
Shields
Shield Capacity
shields
325 HP
Shield Resistances
EM
shield electromagnetic resistance
10
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
500 HP
Armor Resistances
EM
shield electromagnetic resistance
70
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

Like the Crusader with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).

All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.

Skills

Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Claw roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Claw here.

Patch History


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