Probe Fleet Issue

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Probe Fleet Issue
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Minmatar Republic
Minmatar Republic
ECM PRIORITY
UNKNOWN
Ladar
what's this?

Unknown Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.

Faction Frigates
Probe Class
RELATED UNI-WIKI REFERENCES

To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react.

A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
12.5% bonus to Light Missile and Rocket rate of fire
Role Bonus:
99% reduction in Scan Probe Launcher CPU requirement
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Exploration
▪ Variations
Probe
Probe
Probe
Standard Frigates Probe Class
high slots3(2/2) middle slots4 low slots3
powergrid25 MW cpu output240 tf
max. velocity360 m/sec
cargo capacity400 m³
, Cheetah
Cheetah
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Cheetah
Covert Ops Probe Class
Icon highlights.pngCan Use Covert Ops Cloak
high slots3(1/2) middle slots4 low slots4
powergrid15 MW cpu output275 tf
max. velocity381 m/sec
cargo capacity200 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
200 tf
Capacitor
capacitor
235 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
385 m/sec
Inertia Modifier
inertia modifier (agility)
3.58
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.57 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
32.50 km
Max Locked Targets
max. locked targets
4
Ladar Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
465 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,123,000 kg
Volume
ship volume
19,500 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
525 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
525 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Probe Fleet Issue.

Skills

Further information about additional or recommended skills to pilot Probe Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Probe Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History


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