Raven

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Ship Database
Raven
Raven
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battleships
Raven Class
first highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Raven Navy Issue
CornerTFs.png
Raven Navy Issue
Raven Navy Issue
Faction BattleshipsRaven Class
highlightsHigh Amount of High Slots
high slots8
(8/0)
middle slots7
low slots5
powergrid12,000 MW
cpu output780 tf
max. velocity123 m/sec
cargo capacity800 m³
, Raven State Issue
CornerTFs.png
Raven State Issue
Raven State Issue
Special Edition BattleshipsRaven Class
highlightsHigh Amount of High Slots
high slots8
(8/2)
middle slots6
low slots6
powergrid11,400 MW
cpu output770 tf
max. velocity94 m/sec
cargo capacity665 m³
, Golem
CornerT2s.png
Golem
Golem
MaraudersRaven Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Medium Slots
high slots8
(4/0)
middle slots7
low slots4
powergrid8,500 MW
cpu output715 tf
max. velocity100 m/sec
cargo capacity1,225 m³

Ship Attributes

Fittings
Powergrid
powergrid
11,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
4
Medium
middle slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/sec
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
22 points
Sig. Radius
ship signature radius
410 m
Scan Res.
scan resolution
111 mm
Structure
Structure Hitpoints
structure hitpoints
7,040 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
830 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Shields
Shield Capacity
shields
7,700 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
6,380 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Raven is a dedicated missile boat. It can fit either cruise missile launchers or torpedo launchers and has a DPS bonus for both. It is very popular for PvE combat, since it can use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. Their low speed and less-than-stellar tank, and the delay imposed on missile damage by missile travel time, make Ravens a rarer sight in PvP, though torpedo Ravens muster dangerous DPS against other large targets.

Skills

Tactics

The Raven is primarily used in PvE combat due to its reliance on missiles for damage dealing. Missiles take time to reach their target, handicapping their use in many PvP roles, and large missiles can struggle to apply damage to medium- and small-sized targets. In PvE, however, the Raven makes a fine ship, especially when fighting at range with cruise missiles

Pilots coming to the Raven from the Drake might be used to being cap stable all the time. No longer. Leave your afterburner and shield booster off most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your afterburner compromises your cap, and therefore your ability to tank damage.

Your mission weakness is going to be frigates: killing these with large missiles is slow. Always carry a flight of light scout drones and use these to kill frigates. It is essential to carry light drones as a defence against frigate NPCs which can tackle you and stop you warping out. By holding you down while larger NPCs pile DPS on you, these small enemies present in some ways the greatest danger in Level 4 missions. Keep an eye on your drones' health: if elite frigates or interceptors attack your drones, recall your drones, and then relaunch them.

When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into faction missile launchers, or into saving up for one of the natural steps up from a Raven: the Raven Navy Issue (more DPS), the Scorpion Navy Issue (much stronger tank), the Rattlesnake (beastly tank and mixed drone/missile DPS), and the Golem (an ultra-Raven).

Notes

The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "corax" also means "raven".

Patch History


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