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Caldari State |
ECM PRIORITY
HIGH
Gravimetric
what's this?
HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Standard Cruisers |
Osprey Class |
RELATED UNI-WIKI REFERENCES
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In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.
The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level): 12.5% bonus to Remote Shield Booster amount 5% reduction in Remote Shield Booster activation cost Role Bonus: 1000% bonus to Remote Capacitor Transmitter range 200% bonus to Remote Capacitor Transmitter transfer amount 430% bonus to Remote Shield Booster optimal range and falloff
Ship Attributes
Fittings |
High 5
Launchers 2
Turrets 1
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 9.39 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Drone Bandwidth 20 Mbit/sec
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
Gravimetric Sensor 15 points
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Structure |
Structure Hitpoints 1,450 HP
Frigate Escape Bay 1 Frigate
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 1,650 HP
Shield Resistances
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Armor |
Armor Hitpoints 1,000 HP
Armor Resistances
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Summary
The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to form a cap chain with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing (ignoring the first law of thermodynamics!). This allows Ospreys to be cap stable with lower skills than its sister ship the
Scythe, and makes it resistant to neuts. On the down side, this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
Skills
Further information about additional or recommended skills to pilot Osprey for a specific or its common role(s) can be written here.
Tactics
No sub-article about Osprey roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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Amarr |
Caldari |
Gallente |
Minmatar |
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