Osprey

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Ship Database
Osprey
Osprey
Caldari State
Caldari State
Standard Cruisers
Osprey Class
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Honor and preserve your family, your corporation, your State.
– Chairman Akimaka Saraki


In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.

The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
12.5% bonus to Remote Shield Booster amount
5% reduction in Remote Shield Booster activation cost
Role Bonus:
1000% bonus to Remote Capacitor Transmitter range
200% bonus to Remote Capacitor Transmitter transfer amount
430% bonus to Remote Shield Booster optimal range and falloff

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Basilisk
Basilisk.jpg
CornerT2s.png
Basilisk
Logistics Cruisers Osprey Class
Icon hi slot.png6 (2/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png1,050 MW Icon cpu.png460 tf
Icon velocity.png192 m/sec
Icon capacity.png485 m³
, Osprey Navy Issue
Osprey Navy Issue.jpg
CornerTFs.png
Osprey Navy Issue
Faction Cruisers Osprey Class
Icon hi slot.png5 (3/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png730 MW Icon cpu.png450 tf
Icon velocity.png260 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
470 MW
CPU
cpu output
380 tf
Capacitor
capacitor
2,100 GJ
High
high slots
5
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
9.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62.50 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
95 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,450 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
485 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Osprey is the Tech 1 Caldari logistics cruiser, with bonuses to shield transfers and energy transfers.

Like the Minmatar Scythe, the Osprey is designed to boost other ships' shields. However, unlike the Scythe, and instead like the Amarr armor-repairing Augoror, the Osprey is designed to trade capacitor with other Ospreys in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Osprey can be capacitor-stable with lower skills than a Scythe, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Osprey not only can't shield-boost its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.

The Osprey is piloted in a similar fashion to the more powerful Tech 2 Basilisk.

Skills

An Osprey can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.

Capacitor Management and Capacitor Systems Operation are important for logistics ships. Training in Shield Emission Systems reduces the capacitor burden of remote shield boosters, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Gravimetric Sensor Compensation raises the Osprey's sensor strength, reducing its vulnerability to ECM.

Tactics

The Osprey is typically fitted with a mixture of remote shield boosters and remote capacitor transferrers in its high slots; propulsion, shield tank, and ECCM for jam resistance in the mid slots; and mobility and capacitor aids in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Scythe), or for damage or ECM drones.

The pilots of Ospreys in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.

Notes

The osprey is a large bird of prey which, unusually for a raptor, hunts fish.

Patch History