Osprey

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Ship Database
Osprey
Osprey
Caldari State
Caldari State
ECM PRIORITY
HIGH
Gravimetric
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Osprey Class
EXTERNAL LINKS

Contents

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.

The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
12.5% bonus to Remote Shield Booster amount
5% reduction in Remote Shield Booster activation cost
Role Bonus:
1000% bonus to Remote Capacitor Transmitter range
200% bonus to Remote Capacitor Transmitter transfer amount
430% bonus to Remote Shield Booster optimal range and falloff

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Basilisk
CornerT2s.png
Basilisk
Basilisk
Logistics CruisersOsprey Class
high slots6
(2/1)
middle slots5
low slots2
powergrid1,050 MW
cpu output460 tf
max. velocity192 m/sec
cargo capacity485 m³
,
Osprey Navy Issue
CornerTFs.png
Osprey Navy Issue
Osprey Navy Issue
Faction CruisersOsprey Class
high slots5
(3/2)
middle slots6
low slots4
powergrid730 MW
cpu output450 tf
max. velocity260 m/sec
cargo capacity460 m³
,
Etana
CornerTFs.png
Etana
Etana
Special Edition Logistics CruisersEtana Class
highlightsCan Use Covert Ops Cloak
high slots6
(0/1)
middle slots6
low slots3
powergrid900 MW
cpu output560 tf
max. velocity200 m/sec
cargo capacity485 m³

Ship Attributes

Fittings
Powergrid
powergrid
470 MW
CPU
cpu output
380 tf
Capacitor
capacitor
2,100 GJ
High
high slots
5
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
middle slots
5
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwith
drone bandwith
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62.50 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
ship signature radius
95 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,450 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
485 m³
Shields
Shield Capacity
shields
1,650 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to form a cap chain with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing (ignoring the first law of thermodynamics!). This allows Ospreys to be cap stable with lower skills than its sister ship the
Scythe
Scythe
Scythe
Standard CruisersScythe Class
high slots3
(1/2)
middle slots5
low slots5
powergrid345 MW
cpu output285 tf
max. velocity250 m/sec
cargo capacity475 m³
, and makes it resistant to neuts. On the down side, this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.

Skills

Further information about additional or recommended skills to pilot Osprey for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Osprey roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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