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In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.
Caldari Cruiser bonuses (per skill level):
The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to form a cap chain with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing (ignoring the first law of thermodynamics!). This allows Ospreys to be cap stable with lower skills than its sister ship the
, and makes it resistant to neuts. On the down side, this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
Further information about additional or recommended skills to pilot Osprey for a specific or its common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Osprey roles or piloting tactics. You can write them here.
You can add notes here.
|A long, long time ago...|
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.