Honor is everything, and nothing is more honorable than victory.
– CEO Alakoni Ishanoya
Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.
SHIP BONUSES
Destroyer bonuses (per skill level):
3% bonus to Light Missile launcher and Rocket launcher rate of fire
15% reduction in missile launcher reload time
5% reduction in module heat damage amount taken Command Destroyer bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Information Command burst strength and duration Role Bonus:
95% reduction in powergrid and CPU requirements for Command Busts
• Can fit Micro Jump Field Generators
• Can use one Command Burst module Misc Bonus:
33% Bonus to Light Missile and Rockets damage
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.
• Defense Mode
33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
66.6% bonus to shield recharge time while Defense Mode is active
• Propulsion Mode
66.6% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
66.6% bonus to Light Missile velocity while Sharpshooter Mode is active
250% bonus to Rocket velocity while Sharpshooter Mode is active
33.3% bonus to Light Missile and Rocket damage while Sharpshooter Mode is active
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active
66.6% increased resistance against hostile Sensor Dampeners and Weapon Disruptor while Sharpshooter Mode is active
Required Skills
TBD
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
87 MV
CPU
300 tf
Capacitor
700 GJ
High
7
Launchers
5
Turrets
0
Medium
6
Low
3
Rig
3
small
Calibration
400
Navigation
Max Velocity
100 m/s
Inertia Modifier
6
Warp Speed
4.5 AU/s
Base Time to Warp
4.57 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
55.00 km
Max Locked Targets
7
Gravimetric Sensor
15 points
Sig. Radius
70 m
Scan Res.
500 mm
Structure
Structure Hitpoints
600 HP
Mass
1,100,000 kg
Volume
47,000 m³
Cargo Capacity
450 m³
Armor
Armor Hitpoints
600 HP
Armor Resistances
EM
50
THR
73
KIN
44
EXP
10
Shields
Shield Capacity
900 HP
Shield Resistances
EM
0
THR
60
KIN
55
EXP
50
Summary
The Skua and the Anhinga are the Alliance Tournament XXI prize ships. A total of 280[1] ships where rewarded (140 of each).
The Skua combines a strongly enhanced form of the Jackdaw's tactical destroyer modes with the additional capabilities of a Command Destroyer. In addition to stronger tactical destroyer mode bonuses, the Skua is unique in having a two second cooldown between switching modes instead of the normal 10 second cooldown. It also receives an immense bonus to rocket range in sharpshooter mode, with the ability to reach ranges that light missiles normally would.
Skills
Further information about additional or recommended skills to pilot Skua for a specific or its common role(s) can be written here.
Tactics
No sub-article about Skua roles or piloting tactics. You can write them here.
Notes
Based on the Caldari Jackdaw Tech III Destroyer. In a demonstration, CCP Bee stated that the idea behind the ship was a "Jackdaw on crack", comparing it to old shield regen fit Svipuls. [2]