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Honor is everything, and nothing is more honorable than victory.
- – CEO Alakoni Ishanoya
Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.
SHIP BONUSES
Caldari Tactical Destroyer bonuses (per skill level):
6% bonus to Light Missile launcher and Rocket launcher rate of fire
15% reduction in missile launcher reload time
5% reduction in module heat damage amount taken
Command Destroyer bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Information Command burst strength and duration
Role Bonus:
95% reduction in powergrid and CPU requirements for Command Busts
• Can fit Micro Jump Field Generators
• Can use one Command Burst module
Misc Bonus:
33% Bonus to Light Missile and Rockets damage
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.
• Defense Mode
33.3% bonus to all shield resistances while Defense Mode is enabled
33.3% reduction in ship signature radius while Defense Mode is enabled
33.3% bonus to shield recharge time while Defense Mode is enabled
• Propulsion Mode
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
66.6% bonus to ship inertia modifier while Propulsion Mode is enabled
• Sharpshooter Mode
66.6% bonus to Light Missile velocity while Sharpshooter Mode is active
250% bonus to Rocket velocity while Sharpshooter Mode is active
33.3% bonus to Light Missile and Rocket damage while Sharpshooter Mode is enabled
100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled
66.6% increased resistance against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled
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Required Skills
Training Time what's this?
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Grouping
▪ Variations none
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Ship Attributes
| Fittings |
High 7
Launchers 5
Turrets 0
Rig
3
small
Calibration 400
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| Navigation |
Base Time to Warp 9.15 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
Gravimetric Sensor 15 points
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| Structure |
Structure Hitpoints 600 HP
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| Armor |
Armor Hitpoints 600 HP
Armor Resistances
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| Shields |
Shield Capacity 900 HP
Shield Resistances
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Summary
The Skua and the Anhinga are the Alliance Tournament XXI prize ships. A total of 280[1] ships where rewarded (140 of each).
The Skua combines a strongly enhanced form of the Jackdaw's tactical destroyer modes with the additional capabilities of a Command Destroyer. In addition to stronger tactical destroyer mode bonuses, the Skua is unique in having a two second cooldown between switching modes instead of the normal 10 second cooldown. It also receives an immense bonus to rocket range in sharpshooter mode, with the ability to reach ranges that light missiles normally would.
Skills
Further information about additional or recommended skills to pilot Skua for a specific or its common role(s) can be written here.
Tactics
No sub-article about Skua roles or piloting tactics. You can write them here.
Notes
Based on the Caldari Jackdaw Tech III Destroyer. In a demonstration, CCP Bee stated that the idea behind the ship was a "Jackdaw on crack", comparing it to old shield regen fit Svipuls. [2]
References
Patch Notes
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