NORMAL Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
Can Use Warfare Links
High Amount of High Slots
High Amount of Low Slots
RELATED UNI-WIKI REFERENCES
This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
Gallente Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
• Can fit Warfare Link modules
25% bonus to Medium Hybrid Turret optimal range and falloff
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.
No notes on Brutix Navy Issue. You can write some here.
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