Breacher

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Ship Database
Breacher
Breacher
Minmatar Republic
Minmatar Republic
Standard Frigates
Breacher Class
RELATED UNI-WIKI REFERENCES

The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Light Missile and Rocket rate of fire
7.5% bonus to Shield Booster amount

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hound
Hound.jpg
CornerT2s.png
Hound
Covert Ops Breacher Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png310 tf
Icon velocity.png310 m/sec
Icon capacity.png255 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
180 tf
Capacitor
capacitor
300 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
365 m/sec
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35.00 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
8 points
Sig. Radius
signature radius
36 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,087,000 kg
Volume
ship volume
20,000 m³
Cargo Capacity
cargo capacity
175 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

'The Breacher is a Minmatar Combat Frigate. It is an exceptional frigate for solo PvP, and is very commonly used in low-security faction warfare combat sites. The Breacher’s speed and agility allow it to effectively dictate range from targets, while its bonus to shield boosters help it survive while taking hits at that range. The Breacher can also be used as a “second tackle” frigate in fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. Overall, the Breacher is a versatile, general combat ship, especially for new Minmatar pilots.

The Breacher is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot pounds them with bonused rockets. The Breacher can also be fit with missiles and flown as a long-range kiter, especially in PvE, though it is not as fast as the Caldari Kestrel or other faction frigates in this role. Like most Minmatar ships, the Breacher is typically fit with a shield tank. It is not uncommon to find the Breacher fit with an ancillary armor repairer as well, in a dual-tanked configuration.

Skills

No suggested skills available.

Tactics

No sub-article about Breacher roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History