Badger

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Badger
Badger
Caldari State
Caldari State
ECM PRIORITY
NONE
Gravimetric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Industrial Ships
Badger Class
EXTERNAL LINKS

Contents

The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. It’s huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.

SHIP BONUSES

Caldari Industrial bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
5h 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Crane
CornerT2s.png
Crane
Crane
Transport ShipsBadger Class
highlightsCan Use Covert Ops Cloak
high slots2
(1/0)
middle slots4
low slots2
powergrid125 MW
cpu output285 tf
max. velocity160 m/sec
cargo capacity4,300 m³

Ship Attributes

Fittings
Powergrid
powergrid
185 MW
CPU
cpu output
380 tf
Capacitor
capacitor
440 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
1
Medium
middle slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
127 m/sec
Inertia Modifier
inertia modifier (agility)
0.94
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
13.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
2
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
ship signature radius
190 m
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
2,060 HP
Mass
ship mass
10,650,000 kg
Volume
ship volume
250,000 m³
Cargo Capacity
cargo capacity
3,900 m³
Shields
Shield Capacity
shields
1,440 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
750 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10

Subscript text


Summary

The Badger had its bonus changed from 5% max velocity to 5% agility per level with the deployment of Odyssey 1.1.

Skills

Further information about additional or recommended skills to pilot Badger for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Badger roles or piloting tactics. You can write them here.

Notes

You can add notes here.


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Corvettes Impairor Ibis Velator Reaper
Dreadnoughts Revelation Phoenix Moros Naglfar
Force Auxiliaries Apostle Minokawa Ninazu Lif
Titans Avatar Leviathan Erebus Ragnarok
ORE VentureProspectEnduranceCovetorRetrieverProcurerHulkSkiffMackinawNoctisPorpoiseOrcaBowheadRorqual
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox