Badger

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Ship Database
Badger
Badger
Caldari State
Caldari State
Haulers
Badger Class
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The Badger-class hauler is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.

SHIP BONUSES

Caldari Hauler bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
5h 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crane
Crane.jpg
CornerT2s.png
Crane
Transport Ships Badger Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png2 (1/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png125 MW Icon cpu.png285 tf
Icon velocity.png160 m/sec
Icon capacity.png4,300 m³

Ship Attributes

Fittings
Powergrid
powergrid
185 MW
CPU
cpu output
380 tf
Capacitor
capacitor
440 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
1
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
127 m/sec
Inertia Modifier
inertia modifier (agility)
0.94
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
13.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
42.5 km
Max Locked Targets
max. locked targets
2
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
190 m
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
2,060 HP
Mass
ship mass
10,650,000 kg
Volume
ship volume
250,000 m³
Cargo Capacity
cargo capacity
3,900 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,440 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Offering considerably more defense and powergrid capacity over the larger Tayra, the Badger is very versatile. Its 185 MW powergrid lets it mount substantial defenses or even meaningful weapons in rare comedy 'combat Badger' fits.

The Badger is much more nimble than the Tayra, and with proper equipment and support skills the alignment time can be brought down from a glacial 13.88 s to less than 8s.

When all the low slots are used for expanded cargoholds, the Badger will have over 7500 m3 capacity while being no less agile than a Tayra. The shield can be boosted with extenders, boosters, resistance modules, or rechargers.

Skills

Further information about additional or recommended skills to pilot Badger for a specific or its common role(s) can be written here.

Tactics

No sub-article about Badger roles or piloting tactics. You can write them here.

Notes

Visually, the Badger seem to share the chassis and propulsion unit with the Tayra, with a shorter cargohold that does not extend very far forward. They also share the launcher and turret mount points. Its variant, Crane, seem to have additional component to the rear, as well as a different painting scheme, perhaps to house the necessary modules for cloaking.

The Badger had its bonus changed from 5% max velocity to 5% agility per level with the deployment of Odyssey 1.1.