RELATED UNI-WIKI REFERENCES
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
Gallente Frigate bonuses (per skill level):
The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. So even while it does not have the repair bonus of the Incursus, nor the tracking bonus of the Tristan, the comparison is still apt in both areas. Like those hulls, the Ishkur is every bit as flexible, being able to fit both railguns and blasters, and function just as well in PvE as well as in PvP - as either a kiter or agile brawler - depending on fit. Its main weakness is its slow speed, as well as a tendancy to have an explosive resist hole.
The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets, and giving you space for backup/redundant drones. These bonuses means you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiter range with T2 Null S ammo loaded in blasters. The implications of that means the hull is viable in both a sniper fleet, and has the potential to compete with a scram kiter with a blaster and brawler loadout, but the extra drones will always be there to ensure constant DPS. They should survive and keep firing as long as the main hull lives, even if your enemy tries to shoot them down first. So while this is not a direct damage increase - the bonus increases the drone bay, but does not increase the bandwidth, meaning the Ishkur can never field a flight of medium drones - it is a very useful skill to train.
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.
|A long, long time ago...|
|It was once unusual to carry a full set of light drones on a frigate, prior to the introdction of the Algos and revamp of the Tristan. The highest count was the Imicus, which had 3.|
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:
- Drones V
- Drone Interfacing IV
- Light Drone Operation V
- At least one Racial Drone Specialisation III
- Drone Avionics V
- Drone Navigation III
- Drone Durability III
T2 Hybrids are also suggested:
- Gunnery V
- Small Hybrid Turret V
- Railgun/Blaster Specialisation III
- Support skills, such as Sharpshooter and Trajectory Analysis are vital, and the damage/RoF DPS support skills will also be of help.
And a T2 tank is vital - suggesting armor:
- Hull Upgrades IV
- Mechanics III
- Repair Systems III or Armor Layering III (Active or Passive, respectively)
- EM Armor Compensation and Explosive Armor Compensation
- Armor Rigging III (to reduce the speed penalties of an already slow ship).
- Consider Navigation support skills as part of your defenses, especially in PvE.
For more info on fittings, please click here
No sub-article about Ishkur roles or piloting tactics. You can write them here.
You can write additional notes for Ishkur here.