NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
High Amount of Medium Slots
Has Large Cargohold
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Citizens of the State, rejoice!
Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls.
Rejoice, citizens! Victory is at hand.
-Caldari State Information Bureau Pamphlet, YC 12
Caldari Titan bonuses (per skill level):
50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage
40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
10+ bonus to ship warp core strength
• Can fit Doomsday devices
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
100% bonus to Torpedo Velocity
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
• Can fit one Phenomena Generator module
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Ship Maintenance Bay Capacity
Fleet Hangar Capacity
The Leviathan is the Caldari Titan. The Leviathan is notorious for being one of most resilient ships in the game, contesting the Avatar, Wyvern and Aeon for the top spot. Officer, faction and deadspace modules can boost the resistances of this ship to frankly disgusting levels, enabling it to mount a terrifying buffer tank. Thanks to this, and the fact that armor Titans are far more common than shield Titans, few Leviathans have died compared to other Titans. It was a Leviathan piloted by Goonswarm FC Dabigredboat that sparked the famous Battle of Asakai. In addition, no Leviathans perished during the historic Battle of B-R5RB, a fact partially attributed to their massive EHP.
Aside from that, Leviathans are not very popular because armor has been the meta for many years, among other reasons, so most Leviathans are delegated as Bridging Titans. In particular, while they can attain huge alpha damage from XL cruise missiles, they lack the reload time bonus of the Phoenix class dreadnought, and the missile application is rather poor. XL Torpedos have even worse application than XL cruise missiles, so the only other option is Rapid Torpedo Launchers (HAW) which is a poor choice against other large capital ships.
Recently the Leviathan has come back into view because of the fundamental fact that shield repairs from Force Auxiliary Carriers (FAX / Triage) apply at the start of the cycle, allowing them to stay alive in the face of dozens of hostile Titan doomsdays.
As with all Titans, perfect support skills are recommended before flying one, in addition to Caldari Titan V.
No sub-article about Leviathan roles or piloting tactics. You can write them here.
You can write additional notes for Leviathan here.
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