Hyena

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Hyena
CornerT2h.png
Hyena
Minmatar Republic
Minmatar Republic
ECM PRIORITY
HIGHEST
LADAR
what's this?

HIGHEST Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Electronic Attack Frigates
Vigil Class
EXTERNAL LINKS

Contents

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Target Painter optimal range
10% bonus to Target Painter effectiveness
Electronic Attack Ships bonuses (per skill level):
40% bonus to Stasis Webifier optimal range
3% reduction in ship signature radius

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Vigil
Vigil
Vigil
Standard FrigatesVigil Class
high slots2
(2/0)
middle slots5
low slots2
powergrid26 MW
cpu output225 tf
max. velocity410 m/sec
cargo capacity250 m³
,
Vigil Fleet Issue
CornerTFs.png
Vigil Fleet Issue
Vigil Fleet Issue
Faction FrigatesVigil Class
high slots3
(2/0)
middle slots5
low slots2
powergrid38 MW
cpu output190 tf
max. velocity400 m/sec
cargo capacity250 m³

Ship Attributes

Fittings
Powergrid
powergrid
36 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.93
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
ship signature radius
39 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
325 HP
Mass
ship mass
1,191,300 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
150 m³
Shields
Shield Capacity
shields
375 HP
Shield Resistances
EM
shield electromagnetic resistance
50
THR
shield thermal resistance
40
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
375 HP
Armor Resistances
EM
shield electromagnetic resistance
80
THR
armor thermal resistance
51.25
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Hyena is the Minmatar Electronic Attack Frigate, and a T2 variant on the Vigil. It retains the Vigil's target painting bonuses, even slightly upgrading its effectiveness bonus. Most significantly it gets a large bonus to the range of stasis webs.

The Hyena is short on mid slots, meaning it usually needs to choose between being a target painting platform and webbing platform or it will be sub-par at both. As a TP platform the Hyena has a minor advantage over the Vigil due to its slightly higher TP effectiveness bonus, but the difference is small and the Hyena is considerably more expensive for the benefit. The usual use for the Hyena is as a webbing platform. Prior to Rubicon the Hyena had a short effective range on its webs even with the bonus, making it very vulnerable to attack by any target it webbed. Post-Rubicon with reasonable skills the Hyena can overheat its webs to reach 33km, allowing it to tackle kiting cruisers without being insta-killed by them, and making it a valuable addition to any gate camp to quickly web ships that try to burn back to the gate.

Skills

Further information about additional or recommended skills to pilot Hyena for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

No sub-article about Hyena roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hyena here.

Patch History


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