Wyvern

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Ship Database
Wyvern
Wyvern
Caldari State
Caldari State
ECM PRIORITY
NONE
Gravimetric
what's this?

NONE Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.

Supercarriers
Wyvern Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.

SHIP BONUSES

Caldari Carrier bonuses (per skill level):
7.5% bonus to Fighter damage
4% bonus to all shield resistances
5+ bonus to ship warp core strength
5% reduction in ECM Jammer Burst Projector cycle time
2% bonus to Shield Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
550,000 MW
CPU
cpu output
975 tf
Capacitor
capacitor
63,750 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
4
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.036
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
84.841 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
110,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
5,800.00 km
Max Locked Targets
max. locked targets
14
Gravimetric Sensor
Gravimetric sensor strength
170 points
Sig. Radius
signature radius
19,470 m
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
250,000 HP
Mass
ship mass
1,700,000,000 kg
Volume
ship volume
53,000,000 m³
Cargo Capacity
cargo capacity
1,740 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
260,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Wyvern is the shield equivalent of the Amarr Aeon class supercarrier. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score.

Skills

Further information about additional or recommended skills to pilot Wyvern for a specific or its common role(s) can be written here.

Tactics

No sub-article about Wyvern roles or piloting tactics. You can write them here.

Patch History

Notes

The wyvern is a sub-type of dragon, or a dragon-like creature, originating in art and legends from the Mediterranean rim. It is common in European heraldry, where it is typically depicted with an arrow-shaped tip on its tail.


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