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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Hearken the trumpets of Heaven Hailing the people of Amarr.
- – The Scriptures, Prophet Anoyia 17:21
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
SHIP BONUSES
Amarr Carrier bonuses (per skill level):
7.5% bonus to Fighter damage
4% bonus to all armor resistances
5+ bonus to ship warp core strength
5% reduction in Weapon Disruption Burst Projector cycle time
2% bonus to Armored Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
Required Skills
Training Time what's this?147d 13h 43m 40s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 6
Launchers 0
Turrets 0
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 86.37 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Fighters |
Fighter Bay Capacity 110,000 m³
Light Fighter Squad Limit 3
Heavy Fighter Squad Limit 4
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Targeting |
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Structure |
Structure Hitpoints 270,000 HP
Ship Maintenance Bay Capacity 5,000,000 m³
Fleet Hangar Capacity 50,000 m³
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Armor |
Armor Hitpoints 490,000 HP
Armor Resistances
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Shields |
Shield Capacity 230,000 HP
Shield Resistances
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Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon, it is inferior for use as a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or its common role(s) can be written here.
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Notes
Aeon is the typical Commonwealth spelling of the English word spelled elsewhere as eon. It is also, however, the spelling normally used when discussing Aeons, beings which the ancient Gnostics believed emanated from God and occupied an intermediate position between God and humanity. Given the religious origins of many Amarr ship names, this more specific use might be the ship's namesake.
Patch History
[show]A long, long time ago...
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Version 18.11 - Build: 1842315 - 2020-11-10.1 - "Dynamic Frontiers" / "Vat Out of Hel" Update (Patch Notes)
As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - CCP Convict, Vat Out of Hel news article
- Wyvern and Aeon Fighter damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
- Increased Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%)
- Now has a significantly larger model
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application. -Surgical Strike Dev Blog
- Support fighter tubes removed (could previously have up to two support fighter squads active)
- Heavy fighter squadron limit increased from 3 to 4 (+1)
- Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%)
- Fighter Bay size increased from 90,000 m3 to 110,000 m3 (+20,000 m3)
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