NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of Low Slots
RELATED UNI-WIKI REFERENCES
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
Amarr Carrier bonuses (per skill level):
5% bonus to Fighter damage
4% bonus to all armor resistances
5+ bonus to ship warp core strength
5% reduction in Weapon Disruption Burst Projector cycle time
2% bonus to Armored Command and Information Command burst strength and duration
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighter Bay Capacity
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Max Tgt. Range
Ship Maintenance Bay Capacity
Fleet Hangar Capacity
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon it is decisively inferior for a ratting carrier.
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
No sub-article about Aeon roles or piloting tactics. You can write them here.
You can write additional notes for Aeon here.
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