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The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Amarr Battlecruiser bonuses (per skill level):
The Prophecy is a battlecruiser droneboat. It is similar to the Gallente Myrmidon, but has lower drone bandwidth and a larger drone bay, However the bandwidth difference you would only ever notice if using heavy or sentry drones. It also has a bonus to armor resistances rather than the Myrmidon's bonus to repair amount. The Prophecy has no bonus to any weapon system other than drones and it has both turret and launcher slots. This allows it free choice of weaponry, but it won't do stellar damage with any of them, so a valid choice is also to forego weapons in some or all of the highs in favour of NOSes or energy neutralizers or utility modules.
As the Prophecy has bonus to armour resistance and seven low slots, it is more likely to be armour tanked than shield tanked.
Before its revamp in Retribution 1.1 the Prophecy was almost entirely overshadowed by the Harbinger. Due to its historically poor performance and vague resemblance to a fat bird, the Prophecy is also known as the "space turkey".
- The standard Power Grid Management V and CPU Management V.
- As the Prophecy is a droneboat, Training Drones V, Light Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important to improve your primary source of damage.
- The necessary Hull Upgrades V, Mechanics IV, (Repair Systems IV For active armour tanking only) to be able to fit a Full T2 Armor Tank
For more info on fittings, please go here
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